from math import sin, pi import numpy as np class ToneGen(): def __init__(self, pygame, freq_l, freq_r, duration=1): n_samples = int(round(duration*44100)) #setup our numpy array to handle 16 bit ints, which is what we set our mixer to expect with "bits" up above buf = np.zeros((n_samples, 2), dtype = np.int16) max_sample = 2**(16 - 1) - 1 for s in range(n_samples): t = float(s)/44100 # time in seconds #grab the x-coordinate of the sine wave at a given time, while constraining the sample to what our mixer is set to with "bits" buf[s][0] = int(round(max_sample*sin(2*pi*freq_l*t))) # left buf[s][1] = int(round(max_sample*0.5*sin(2*pi*freq_r*t))) # right pygame.sndarray.make_sound(buf).play()