import pygame class Obj(pygame.sprite.Sprite): def __init__(self, img, x = 0, y = 0, button=""): pygame.sprite.Sprite.__init__(self) self.image = img.convert_alpha() self.rect = self.image.get_rect() self.rect.x = x self.rect.y = y self.button = button if button: myfont = pygame.font.SysFont('Liberation Mono, Bold', 16) textsurface = myfont.render(button, False, (0, 0, 0)) self.image.blit(textsurface, (18, 16)) def draw(self, screen): screen.blit(self.image, self.rect)