BoredomGames/games/engine.js

561 lines
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JavaScript
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2020-12-28 14:13:55 +01:00
// learn imports
// object for circles inside .game_box
class Circle{
constructor(x, y, radius, element, speed=1){
this.x = x;
this.y = y;
this.radius = radius;
this.element = element;
this.speed = speed;
// variables for css
this.right = -(50 + this.x);
this.top = 125 + this.y;
this.element.css({
"right": `${this.right.toString()}px`,
"top": `${this.top.toString()}px`
})
}
// for debugging
print = function(){
console.log(`pos: ${this.x},${this.y} ; rt: ${this.right},${this.top} ; radius: ${this.radius}`);
}
// moving
move = function(x, y){
x *= this.speed;
this.x += x;
this.y += y;
// variables for css
this.right = -(50 + this.x);
this.top = 125 + this.y;
this.element.css({
"right": `${this.right.toString()}px`,
"top": `${this.top.toString()}px`
})
}
//updating pos
update = function(x=this.x, y=this.y){
this.x = x;
this.y = y;
// variables for css
this.right = -(50 + this.x);
this.top = 125 + this.y;
this.element.css({
"right": `${this.right.toString()}px`,
"top": `${this.top.toString()}px`
})
}
// collisions
collisions = function(Xlimit, other_circle){
if(this.x > Xlimit){
this.x = -50;
$(".cgame").css("background-color", "#ffdccc");
setTimeout(function(){
$(".cgame").css("background-color", "#f2f3fe");
},1000);
}
// if collide
// css bad u go after first circle so u need to add 50 cause visually it starts right after 1. circle
if (distance_indicator([this.x, this.y], [other_circle.x + 50, other_circle.y]) < (this.radius + other_circle.radius)){
this.x = -50;
other_circle.update(other_circle.x, random_integer(250) - 125);
$(".cgame").css("background-color", "#b0ffb3");
setTimeout(function(){
$(".cgame").css("background-color", "#f2f3fe");
},1000);
}
}
}
// function for changing aplitude
function change_amplitude(amplitude, dir, step=1){ // limits are set to -1.5 and 1.5
if (amplitude >= 120){
dir = "down";
} else if (amplitude <= -120){
dir = "up";
}
if (dir == "up"){
amplitude += step;
} else {
amplitude -= step;
}
return [amplitude, dir];
}
// useful funcs
function random_integer(max){
let lim = Math.floor(Math.log10(max)) + 1;
let random_num = max + 1;
while (random_num > max){
random_num = Math.floor(Math.random() * Math.pow(10, lim));
}
return random_num;
}
function distance_indicator(cords0, cords1){
let x_dist = Math.abs(cords0[0] - cords1[0]);
let y_dist = Math.abs(cords0[1] - cords1[1]);
let dist = Math.sqrt(Math.pow(x_dist, 2) + Math.pow(y_dist, 2));
return dist;
}
function random_color(){
let digits = [];
for (let i = 0; i < 10; i++){
digits.push(i.toString());
}
digits = digits.concat(["a", "b", "c", "d", "e", "f"]);
let color_tag = "#";
for (let i = 0; i < 6; i++){
color_tag += digits[random_integer(15)];
}
return color_tag;
}
$(document).ready(function(){
// We start the program here
let footer_wow = true;
let footer_dbl = false;
let title_right = 0;
let footer_changed = false;
let temporary_variable = 0;
let digits = [];
for (let i = 0; i < 10; i++){
digits.push(i.toString());
}
let wee_count = 0;
let pink_titles = false;
// preparing colors
let colors = ["Red", "Lime", "Aqua", "Yellow", "White", "Black", "Violet", "Pink", "Orange"];
let colors_score = 0;
for (color_ of colors){
$(".color_options").append(`<p id="X${color_}">${color_}</p>`);
}
let color = colors[random_integer(8)];
$(".color_current").html(colors[random_integer(8)]).css("color", color);
// preparing sin wave game
temporary_variable = random_integer(83);
let angle = 0;
let amplitude = 120;
let dir = "up";
let target_circle = new Circle(700, (temporary_variable * 3) - 125, 25, $("#target_circle"));
let moving_circle = new Circle(0, 0, 25, $("#moving_circle"));
$(".amplitude_showerX").css("top", `${125 - (amplitude + 25)}px`);
$(".shower").css("top", 125 + (moving_circle.y - 25));
$("#target_circle").css("top", `${temporary_variable}%`);
target_circle.update()
// preparing elements game
let element_size = [];
let win_fade_game = false;
$(".helloX").hide();
for (let i = 0; i < 150; i++){
$(".sgame").append(`<p id="X${i}"> &nbsp; </p>`);
}
for (let i = 0; i < 150; i++){
$(`#X${i}`).css("background-color", random_color());
if (element_size.length < 2){
element_size.push($(`#X${i}`).outerWidth(true));
element_size.push($(`#X${i}`).outerHeight(true));
}
}
// Here prep work ends
// random
$(".ni, .outerNi").click(function(){
$(this).hide();
});
// question mark
$(".question_mark_navbar").click(function(){
$("*").css("background-color", "#ffffff");
});
// title
$(".brrr").click(function(){
title_right--;
if (title_right < -20){
title_right = 0;
}
$(this).css("right", `${title_right}%`);
})
// current_color
$(".color_current").click(function(){
$(".color_options, .colors_score").slideToggle(5000);
});
// colors score
$(".colors_score").click(function(){
if (footer_changed == false){
$(".footer").css("font-size", "400px");
footer_changed = true;
} else {
$(".footer").css("font-size", "20px");
footer_changed = false;
}
});
// first game
// clicking elements
$(".color_options").children("p").click(function(){
if ($(this).html() != color){
$(this).hide(1000);
$(".color_options").children("p").css("background-color", "#f2f3fe");
const old_score = colors_score;
colors_score = 0;
$(".colors_score").html(`${colors_score} ;${old_score}`).animate({
marginLeft: "+=80%"
}, 3000);
} else {
color = colors[random_integer(8)];
$(".color_current").html(colors[random_integer(8)]).css("color", color);
$(this).css("background-color", colors[random_integer(8)]);
colors_score++;
$(".colors_score").html(colors_score);
}
});
// reseting elements
$(".color_options").click(function(){
$(this).children().show(2000);
});
// second game
// game loop
setInterval(function(){
moving_circle.move(1, 0);
moving_circle.update(moving_circle.x, Math.cos(angle) * amplitude);
$(".shower").css("top", 125 + (moving_circle.y - 25));
moving_circle.collisions(parseInt($(".game_box").width()) - 150, target_circle);
angle += 0.01;
}, 8);
// changing amplitude
$(".cgame, .amplitude").click(function(){
returned_list = change_amplitude(amplitude, dir, 10);
amplitude = returned_list[0];
dir = returned_list[1];
$(".amplitude_showerX").css("top", `${125 - (amplitude + 25)}px`);
$(".amplitude").html(`Amplitude: ${amplitude}`);
});
// second title
$(".title2").on({
mouseenter: function(){
$(".cgame").css("background-color", "#000539");
},
mouseleave: function(){
$(".cgame").css("background-color", "#f2f3fe");
},
click: function(){
$(this).css("background-color", "#000539");
}
});
$("body").keypress(function( event ) {
if (event.key in digits){
if (wee_count < 3){
$(".secret").append('<span> WEE </span>');
wee_count++;
}
}
});
// third game
for (let i = 0; i < 150; i++){
$(`#X${i}`).on({
mouseenter: function(){
let rni = random_integer(10);
// 0 3 height, 2 opacity, 4 bg
if (rni == 0){
op = $(`#X${i}`).css("opacity");
$(`#X${i}`).css("opacity", op -0.1);
$(`#X${i}`).animate({
height: 51
}, 1500 );
} else if (rni == 1){
$(`#X${i}`).animate({
opacity: 0.2
}, 1500 );
} else if (rni == 2){
op = $(`#X${i}`).css("opacity");
$(`#X${i}`).css("opacity", op -0.4);
} else if (rni == 3){
op = $(`#X${i}`).css("opacity");
$(`#X${i}`).css("opacity", op -0.1);
$(`#X${i}`).animate({
height: `${element_size[1]}px`
}, 1500 );
} else if (rni == 4){
op = $(`#X${i}`).css("opacity");
$(`#X${i}`).css("opacity", op -0.1);
$(`#X${i}`).css("background-color", random_color());
} else if (rni == 5){
op = $(`#X${i}`).css("opacity");
$(`#X${i}`).css("opacity", op -0.1);
$(`#X${i}`).css("right", parseInt($(`#X${i}`).css("right").slice(0, -2)) + 10);
} else if (rni == 6){
op = $(`#X${i}`).css("opacity");
$(`#X${i}`).css("opacity", op -0.1);
$(`#X${i}`).css("top", parseInt($(`#X${i}`).css("top").slice(0, -2)) + 10);
} else if (rni == 7){
op = $(`#X${i}`).css("opacity");
$(`#X${i}`).css("opacity", op -0.1);
$(`#X${i}`).css("bottom", parseInt($(`#X${i}`).css("top").slice(0, -2)) + 10);
} else if (rni == 8){
op = $(`#X${i}`).css("opacity");
$(`#X${i}`).css("opacity", op -0.1);
$(`#X${i}`).css("left", parseInt($(`#X${i}`).css("left").slice(0, -2)) + 10);
} else if (rni == 9){
op = $(`#X${i}`).css("opacity");
$(`#X${i}`).css("opacity", op -0.1);
$(`#X${i}`).css("border-radius", parseInt($(`#X${i}`).css("border-radius").slice(0, -2)) + 6);
} else if (rni == 10){
op = $(`#X${i}`).css("opacity");
$(`#X${i}`).css("opacity", op -0.1);
$(`#X${i}`).addClass("box_shadow");
}
},
click: function(){
op = $(`#X${i}`).css("opacity");
$(`#X${i}`).css("opacity", op -0.15);
}
});
}
setInterval(function(){
if (win_fade_game == false){
let clear = true;
for (let i = 0; i < 150; i++){
op = $(`#X${i}`).css("opacity");
if (op > 0.022){
clear = false;
}
}
if (clear == true){
win_fade_game = true;
$(".sgame").css("background-color", "#b5ffb8").toggle(3000);
setTimeout(function(){
$(".sgame").css("background-color", "#f2f3fe");
}, 3000)
$(".helloX").show(3000);
}
}
}, 1000);
$(".helloX").on({
click: function(){
$(".sgame").empty();
win_fade_game = false;
for (let i = 0; i < 150; i++){
$(".sgame").append(`<p id="X${i}"> &nbsp; </p>`);
}
for (let i = 0; i < 150; i++){
$(`#X${i}`).css("background-color", random_color());
}
for (let i = 0; i < 150; i++){
$(`#X${i}`).on({
mouseenter: function(){
let rni = random_integer(10);
// 0 3 height, 2 opacity, 4 bg
if (rni == 0){
op = $(`#X${i}`).css("opacity");
$(`#X${i}`).css("opacity", op -0.1);
$(`#X${i}`).animate({
height: 51
}, 1500 );
} else if (rni == 1){
$(`#X${i}`).animate({
opacity: 0.2
}, 1500 );
} else if (rni == 2){
op = $(`#X${i}`).css("opacity");
$(`#X${i}`).css("opacity", op -0.4);
} else if (rni == 3){
op = $(`#X${i}`).css("opacity");
$(`#X${i}`).css("opacity", op -0.1);
$(`#X${i}`).animate({
height: `${element_size[1]}px`
}, 1500 );
} else if (rni == 4){
op = $(`#X${i}`).css("opacity");
$(`#X${i}`).css("opacity", op -0.1);
$(`#X${i}`).css("background-color", random_color());
} else if (rni == 5){
op = $(`#X${i}`).css("opacity");
$(`#X${i}`).css("opacity", op -0.1);
$(`#X${i}`).css("right", parseInt($(`#X${i}`).css("right").slice(0, -2)) + 10);
} else if (rni == 6){
op = $(`#X${i}`).css("opacity");
$(`#X${i}`).css("opacity", op -0.1);
$(`#X${i}`).css("top", parseInt($(`#X${i}`).css("top").slice(0, -2)) + 10);
} else if (rni == 7){
op = $(`#X${i}`).css("opacity");
$(`#X${i}`).css("opacity", op -0.1);
$(`#X${i}`).css("bottom", parseInt($(`#X${i}`).css("top").slice(0, -2)) + 10);
} else if (rni == 8){
op = $(`#X${i}`).css("opacity");
$(`#X${i}`).css("opacity", op -0.1);
$(`#X${i}`).css("left", parseInt($(`#X${i}`).css("left").slice(0, -2)) + 10);
} else if (rni == 9){
op = $(`#X${i}`).css("opacity");
$(`#X${i}`).css("opacity", op -0.1);
$(`#X${i}`).css("border-radius", parseInt($(`#X${i}`).css("border-radius").slice(0, -2)) + 6);
} else if (rni == 10){
op = $(`#X${i}`).css("opacity");
$(`#X${i}`).css("opacity", op -0.1);
$(`#X${i}`).addClass("box_shadow");
}
},
click: function(){
op = $(`#X${i}`).css("opacity");
$(`#X${i}`).css("opacity", op -0.15);
}
});
}
$(".helloX").hide(3000);
$(".sgame").show(3000);
},
dblclick: function(){
$(".sgame p, .color_current").addClass("ss");
}
});
$(".title3").click(function(){
if (pink_titles){
$(".title").toggleClass("title_shadow");
$(".title").toggleClass("box_shadow_secret");
} else {
$(".title").toggleClass("title_shadow");
$(".title").toggleClass("box_shadow_secret");
}
});
// footer
// footer
$(".footer").on({
dblclick : function(){
$(this).html("wow");
$("section, header").toggle(5000);
if (footer_dbl == true){
$(this).css("font-size", "20px");
footer_dbl = false;
} else {
$(this).css("font-size", "400px");
footer_dbl = true;
}
footer_wow = true;
},
click : function(){
if (footer_wow == true){
$(this).html("try double click");
footer_wow = false;
} else {
$(this).html("wow");
footer_wow = true;
}
}
});
// debug message
console.log("Everything is running.");
});