Epic_Sumo_Multiplayer/server.py
2021-03-28 20:09:20 +02:00

55 lines
1.5 KiB
Python

import asyncio
import websockets
import time
import json
import threading
connected = set()
outreg = [{"player": "1", "data": []}, {"player": "2", "data": []}]
async def socket_broadcast(data):
for client in connected:
await client.send(str(data))
async def hello(websocket, path):
global outreg
i = 0
connected.add(websocket)
try:
while i == 0:
try:
await socket_broadcast(json.dumps(outreg))
x = await websocket.recv()
try:
datareg = json.loads(x)
if datareg['player'] == 1:
outreg[0]["data"] = datareg["data"]
elif datareg['player'] == 2:
outreg[1]["data"] = datareg["data"]
#print(json.dumps(datareg)+"\n\n\n"+json.dumps(outreg))
await socket_broadcast(json.dumps(outreg))
except Exception as e:
print(e)
except Exception as e:
print(e)
connected.remove(websocket)
i = 1
finally:
# Unregister.
connected.remove(websocket)
start_server = websockets.serve(hello, "localhost", 8765)
loop = asyncio.get_event_loop()
def loop_in_thread():
loop.run_until_complete(start_server)
loop.run_forever()
t = threading.Thread(target=loop_in_thread, args=tuple())
t.start()
print("hello")