GeoJam2021/Assets/Scripts/Death.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Death : MonoBehaviour
{
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public SpawnStorage spawnstor;
public AudioClip damage;
public AudioSource sfx;
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void Start() {
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}
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private void OnCollisionEnter2D (Collision2D collisionInfo)
{
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if (collisionInfo.collider.name == "Player") {
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collisionInfo.collider.transform.position = spawnstor.spawnpoint;
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collisionInfo.collider.GetComponent<Rigidbody2D>().velocity = Vector3.zero;
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sfx.clip = damage;
sfx.Play();
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}
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}
}