GeoJam2021/Assets/UserReporting/Scripts/Client/UserReportList.cs

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2021-07-23 09:45:12 +02:00
using System.Collections.Generic;
namespace Unity.Cloud.UserReporting
{
/// <summary>
/// Represents a user report list.
/// </summary>
public class UserReportList
{
#region Constructors
/// <summary>
/// Creates a new instance of the <see cref="UserReportList"/> class.
/// </summary>
public UserReportList()
{
this.UserReportPreviews = new List<UserReportPreview>();
}
#endregion
#region Properties
/// <summary>
/// Gets or sets the continuation token.
/// </summary>
public string ContinuationToken { get; set; }
/// <summary>
/// Gets or sets the error.
/// </summary>
public string Error { get; set; }
/// <summary>
/// Gets or sets a value indicating whether the list has more items.
/// </summary>
public bool HasMore { get; set; }
/// <summary>
/// Gets or sets the user report previews.
/// </summary>
public List<UserReportPreview> UserReportPreviews { get; set; }
#endregion
#region Methods
/// <summary>
/// Completes the list. This only need to be called by the creator of the list.
/// </summary>
/// <param name="originalLimit">The original limit.</param>
/// <param name="continuationToken">The continuation token.</param>
public void Complete(int originalLimit, string continuationToken)
{
if (this.UserReportPreviews.Count > 0)
{
if (this.UserReportPreviews.Count > originalLimit)
{
while (this.UserReportPreviews.Count > originalLimit)
{
this.UserReportPreviews.RemoveAt(this.UserReportPreviews.Count - 1);
}
this.ContinuationToken = continuationToken;
this.HasMore = true;
}
}
}
#endregion
}
}