88 lines
3.4 KiB
C#
88 lines
3.4 KiB
C#
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using System;
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using System.Collections.Generic;
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namespace Unity.Cloud.UserReporting.Client
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{
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/// <summary>
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/// Represents a user reporting platform.
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/// </summary>
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public interface IUserReportingPlatform
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{
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#region Methods
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/// <summary>
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/// Deserialized the specified JSON.
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/// </summary>
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/// <typeparam name="T">The type.</typeparam>
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/// <param name="json">The JSON.</param>
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/// <returns>The deserialized object instance.</returns>
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T DeserializeJson<T>(string json);
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/// <summary>
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/// Gets device metadata.
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/// </summary>
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/// <returns>Device metadata.</returns>
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IDictionary<string, string> GetDeviceMetadata();
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/// <summary>
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/// Modifies a user report.
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/// </summary>
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/// <param name="userReport">The user report.</param>
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void ModifyUserReport(UserReport userReport);
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/// <summary>
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/// Called at the end of a frame.
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/// </summary>
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/// <param name="client">The client.</param>
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void OnEndOfFrame(UserReportingClient client);
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/// <summary>
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/// Posts to an endpoint.
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/// </summary>
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/// <param name="endpoint">The endpoint.</param>
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/// <param name="contentType">The content type.</param>
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/// <param name="content">The content.</param>
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/// <param name="progressCallback">The progress callback. Provides the upload and download progress.</param>
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/// <param name="callback">The callback. Provides a value indicating whether the post was successful and provides the resulting byte array.</param>
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void Post(string endpoint, string contentType, byte[] content, Action<float, float> progressCallback, Action<bool, byte[]> callback);
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/// <summary>
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/// Runs a task asynchronously.
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/// </summary>
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/// <param name="task">The task.</param>
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/// <param name="callback">The callback.</param>
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void RunTask(Func<object> task, Action<object> callback);
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/// <summary>
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/// Sends an analytics event.
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/// </summary>
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/// <param name="eventName">The event name.</param>
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/// <param name="eventData">The event data.</param>
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void SendAnalyticsEvent(string eventName, Dictionary<string, object> eventData);
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/// <summary>
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/// Serializes the specified object instance.
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/// </summary>
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/// <param name="instance">The object instance.</param>
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/// <returns>The JSON.</returns>
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string SerializeJson(object instance);
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/// <summary>
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/// Takes a screenshot.
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/// </summary>
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/// <param name="frameNumber">The frame number.</param>
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/// <param name="maximumWidth">The maximum width.</param>
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/// <param name="maximumHeight">The maximum height.</param>
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/// <param name="source">The source. Passing null will capture the screen. Passing a camera will capture the camera's view. Passing a render texture will capture the render texture.</param>
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/// <param name="callback">The callback. Provides the screenshot.</param>
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void TakeScreenshot(int frameNumber, int maximumWidth, int maximumHeight, object source, Action<int, byte[]> callback);
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/// <summary>
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/// Called on update.
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/// </summary>
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/// <param name="client">The client.</param>
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void Update(UserReportingClient client);
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#endregion
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}
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}
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