GeoJam2021/Assets/Scripts/RotateAroundSelfAxis.cs

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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RotateAroundSelfAxis : MonoBehaviour
{
public bool right_rotation = true;
public bool flipping = false;
[Range(0, (float)Math.PI * 2)] [SerializeField] public float flip_angle = 0;
[Range(0, 60)] [SerializeField] public float speed = 1;
Quaternion rotation;
// Start is called before the first frame update
void Start()
{
rotation = transform.rotation;
}
// Update is called once per frame
void Update()
{
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if(right_rotation) {
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transform.localRotation *= Quaternion.AngleAxis(speed * Time.deltaTime, new Vector3(0f, 0f, -1f));
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} else {
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transform.localRotation *= Quaternion.AngleAxis(speed * Time.deltaTime, new Vector3(0f, 0f, 1f));
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}
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Debug.Log(rotation[2]);
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}
}