GeoJam2021/Assets/Scripts/PlayerControls.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerControls : MonoBehaviour
{
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public CharacterController2D controller;
public float runspeed = 40f;
float horizonatalmove = 0f;
bool jumping = false;
bool crouching = false;
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void Start()
{
}
// Update is called once per frame
void Update()
{
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horizonatalmove = Input.GetAxisRaw("Horizontal") * runspeed;
jumping = Input.GetButton("Jump") || Input.GetAxisRaw("Vertical") > 0;
crouching = Input.GetButton("Crouch") || Input.GetAxisRaw("Vertical") < 0;
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}
void FixedUpdate(){
controller.Move(horizonatalmove * Time.fixedDeltaTime, crouching, jumping);
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}
}