GeoJam2021/Assets/UserReporting/Scripts/Plugin/Version2018_3/Screenshots/ScreenshotManager.cs

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2021-07-23 09:45:12 +02:00
using System;
using System.Collections.Generic;
using UnityEngine;
namespace Unity.Screenshots
{
public class ScreenshotManager
{
#region Nested Types
private class ScreenshotOperation
{
#region Properties
public Action<int, byte[]> Callback { get; set; }
public byte[] Data { get; set; }
public int FrameNumber { get; set; }
public bool IsAwaiting { get; set; }
public bool IsComplete { get; set; }
public bool IsInUse { get; set; }
public int MaximumHeight { get; set; }
public int MaximumWidth { get; set; }
public object Source { get; set; }
#endregion
#region Methods
public void Use()
{
this.Callback = null;
this.Data = null;
this.FrameNumber = 0;
this.IsAwaiting = true;
this.IsComplete = false;
this.IsInUse = true;
this.MaximumHeight = 0;
this.MaximumWidth = 0;
this.Source = null;
}
#endregion
}
#endregion
#region Constructors
public ScreenshotManager()
{
this.screenshotRecorder = new ScreenshotRecorder();
this.screenshotCallbackDelegate = this.ScreenshotCallback;
this.screenshotOperations = new List<ScreenshotOperation>();
}
#endregion
#region Fields
private Action<byte[], object> screenshotCallbackDelegate;
private List<ScreenshotOperation> screenshotOperations;
private ScreenshotRecorder screenshotRecorder;
#endregion
#region Methods
private ScreenshotOperation GetScreenshotOperation()
{
foreach (ScreenshotOperation screenshotOperation in this.screenshotOperations)
{
if (!screenshotOperation.IsInUse)
{
screenshotOperation.Use();
return screenshotOperation;
}
}
ScreenshotOperation newScreenshotOperation = new ScreenshotOperation();
newScreenshotOperation.Use();
this.screenshotOperations.Add(newScreenshotOperation);
return newScreenshotOperation;
}
public void OnEndOfFrame()
{
foreach (ScreenshotOperation screenshotOperation in this.screenshotOperations)
{
if (screenshotOperation.IsInUse)
{
if (screenshotOperation.IsAwaiting)
{
screenshotOperation.IsAwaiting = false;
if (screenshotOperation.Source == null)
{
this.screenshotRecorder.Screenshot(screenshotOperation.MaximumWidth, screenshotOperation.MaximumHeight, ScreenshotType.Png, this.screenshotCallbackDelegate, screenshotOperation);
}
else if (screenshotOperation.Source is Camera)
{
this.screenshotRecorder.Screenshot(screenshotOperation.Source as Camera, screenshotOperation.MaximumWidth, screenshotOperation.MaximumHeight, ScreenshotType.Png, this.screenshotCallbackDelegate, screenshotOperation);
}
else if (screenshotOperation.Source is RenderTexture)
{
this.screenshotRecorder.Screenshot(screenshotOperation.Source as RenderTexture, screenshotOperation.MaximumWidth, screenshotOperation.MaximumHeight, ScreenshotType.Png, this.screenshotCallbackDelegate, screenshotOperation);
}
else if (screenshotOperation.Source is Texture2D)
{
this.screenshotRecorder.Screenshot(screenshotOperation.Source as Texture2D, screenshotOperation.MaximumWidth, screenshotOperation.MaximumHeight, ScreenshotType.Png, this.screenshotCallbackDelegate, screenshotOperation);
}
else
{
this.ScreenshotCallback(null, screenshotOperation);
}
}
else if (screenshotOperation.IsComplete)
{
screenshotOperation.IsInUse = false;
try
{
if (screenshotOperation != null && screenshotOperation.Callback != null)
{
screenshotOperation.Callback(screenshotOperation.FrameNumber, screenshotOperation.Data);
}
}
catch
{
// Do Nothing
}
}
}
}
}
private void ScreenshotCallback(byte[] data, object state)
{
ScreenshotOperation screenshotOperation = state as ScreenshotOperation;
if (screenshotOperation != null)
{
screenshotOperation.Data = data;
screenshotOperation.IsComplete = true;
}
}
public void TakeScreenshot(object source, int frameNumber, int maximumWidth, int maximumHeight, Action<int, byte[]> callback)
{
ScreenshotOperation screenshotOperation = this.GetScreenshotOperation();
screenshotOperation.FrameNumber = frameNumber;
screenshotOperation.MaximumWidth = maximumWidth;
screenshotOperation.MaximumHeight = maximumHeight;
screenshotOperation.Source = source;
screenshotOperation.Callback = callback;
}
#endregion
}
}