2021-07-20 20:10:12 +02:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Death : MonoBehaviour
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{
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2021-07-21 09:33:24 +02:00
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public SpawnStorage spawnstor;
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public AudioClip damage;
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public AudioSource sfx;
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2021-07-20 20:36:16 +02:00
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void Start() {
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2021-07-20 20:10:12 +02:00
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}
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2021-07-20 20:36:16 +02:00
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private void OnCollisionEnter2D (Collision2D collisionInfo)
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{
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2021-07-20 21:40:21 +02:00
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if (collisionInfo.collider.name == "Player") {
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2021-07-21 09:33:24 +02:00
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collisionInfo.collider.transform.position = spawnstor.spawnpoint;
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2021-07-20 21:40:21 +02:00
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collisionInfo.collider.GetComponent<Rigidbody2D>().velocity = Vector3.zero;
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2021-07-21 09:33:24 +02:00
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sfx.clip = damage;
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sfx.Play();
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2021-07-20 21:40:21 +02:00
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}
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2021-07-20 20:10:12 +02:00
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}
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}
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