GeoJam2021/Assets/Scripts/MovingPlatform.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MovingPlatform : MonoBehaviour
{
public float width;
public float height;
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[Range(0.1f, 80 )] [SerializeField] private float speed = 1;
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private bool movingLeft = false;
private bool movingUp = false;
Vector3 vector;
Vector3 object_position;
Vector3 furthest_position;
// Start is called before the first frame update
void Start()
{
vector = transform.position;
object_position = transform.position;
furthest_position = object_position;
furthest_position[0] += width;
furthest_position[1] += height;
}
// Update is called once per frame
void Update()
{
if (width > 0) {
if (movingLeft) {
if (vector[0] > object_position[0]) {
vector[0] -= speed * Time.deltaTime;
} else {
movingLeft = !movingLeft;
vector[0] += speed * Time.deltaTime;
}
} else {
if (vector[0] < furthest_position[0]) {
vector[0] += speed * Time.deltaTime;
} else {
movingLeft = !movingLeft;
vector[0] -= speed * Time.deltaTime;
}
}
} else if (width < 0) {
if (movingLeft) {
if (vector[0] > furthest_position[0]) {
vector[0] -= speed * Time.deltaTime;
} else {
movingLeft = !movingLeft;
vector[0] += speed * Time.deltaTime;
}
} else {
if (vector[0] < object_position[0]) {
vector[0] += speed * Time.deltaTime;
} else {
movingLeft = !movingLeft;
vector[0] -= speed * Time.deltaTime;
}
}
}
if (height > 0) {
if (movingUp) {
if (vector[1] < furthest_position[1]) {
vector[1] += speed * Time.deltaTime;
} else {
movingUp = !movingUp;
vector[1] -= speed * Time.deltaTime;
}
} else {
if (vector[1] > object_position[1]) {
vector[1] -= speed * Time.deltaTime;
} else {
movingUp = !movingUp;
vector[1] += speed * Time.deltaTime;
}
}
} else if (height < 0) {
if (movingUp) {
if (vector[1] < object_position[1]) {
vector[1] += speed * Time.deltaTime;
} else {
movingUp = !movingUp;
vector[1] -= speed * Time.deltaTime;
}
} else {
if (vector[1] > furthest_position[1]) {
vector[1] -= speed * Time.deltaTime;
} else {
movingUp = !movingUp;
vector[1] += speed * Time.deltaTime;
}
}
}
transform.position = vector;
}
}