GeoJam2021/Assets/Scripts/Target.cs

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2021-07-21 11:10:04 +02:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class Target : MonoBehaviour
{
public AudioClip target;
public AudioSource sfx;
public CircleCollider2D circ;
public string nextScene;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
private void OnCollisionEnter2D (Collision2D collisionInfo)
{
if (collisionInfo.collider.name == "Player") {
circ.enabled = false;
sfx.clip = target;
sfx.Play();
SceneManager.LoadScene(nextScene);
}
}
}