stuff made here
This commit is contained in:
parent
2168955a99
commit
0668fe1890
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25
Assets/MenuPlay.cs
Normal file
25
Assets/MenuPlay.cs
Normal file
@ -0,0 +1,25 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class MenuPlay : MonoBehaviour
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{
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public LayerMask contactFilter;
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public MenuMouse mouse;
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void Start()
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{
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Cursor.visible = false;
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}
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// Update is called once per frame
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void Update()
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if (Input.GetMouseButtonDown(0)){
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if(Physics2D.CircleCast(mouse.pos, 1f, Vector2.zero, 0f, contactFilter)){
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SceneManager.LoadScene("Tutorial");
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}
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}
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}
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}
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Load Diff
150371
Assets/Scenes/Level6.unity
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Assets/Scenes/Level6.unity
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Load Diff
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Assets/Scenes/Menu.unity
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1387
Assets/Scenes/Menu.unity
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File diff suppressed because it is too large
Load Diff
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40
Assets/Scripts/MenuMouse.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class MenuMouse : MonoBehaviour
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{
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public Vector3 pos;
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// Start is called before the first frame update
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void Start()
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{
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pos.y -= 4.69f;
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pos.x -= 8.66f;
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}
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// Update is called once per frame
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void Update()
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{
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pos.x += Input.GetAxisRaw("Mouse X") * Time.deltaTime * 40f;
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pos.y += Input.GetAxisRaw("Mouse Y") * Time.deltaTime * 40f;
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pos.z = -8f;
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if (pos.x > 8.62f){
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pos.x = 8.62f;
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}
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if (pos.x < -8.62f){
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}
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}
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pos.y = -4.68f;
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}
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transform.position = pos;
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}
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public void play(){
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SceneManager.LoadScene("Tutorial");
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}
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}
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11
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30
Assets/Scripts/MenuZoom.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class MenuZoom : MonoBehaviour
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{
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public Camera cam;
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public GameObject objects;
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bool firstrun = true;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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if (firstrun){
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firstrun = false;
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while(cam.fieldOfView > 3f){
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cam.fieldOfView -= 0.001f;
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}
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objects.SetActive(true);
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while(cam.fieldOfView < 5f){
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cam.fieldOfView += 0.001f;
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}
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}
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}
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}
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -6,28 +6,22 @@ using UnityEngine;
|
||||
public class RotateAroundSelfAxis : MonoBehaviour
|
||||
{
|
||||
public bool right_rotation = true;
|
||||
public bool flipping = false;
|
||||
[Range(0, (float)Math.PI * 2)] [SerializeField] public float flip_angle = 0;
|
||||
[Range(0, 60)] [SerializeField] public float speed = 1;
|
||||
[Range(0f, 600f)] [SerializeField] public float speed = 1;
|
||||
|
||||
|
||||
Quaternion rotation;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
rotation = transform.rotation;
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
if(right_rotation) {
|
||||
transform.localRotation *= Quaternion.AngleAxis(speed * Time.deltaTime, new Vector3(0f, 0f, -1f));
|
||||
} else {
|
||||
transform.localRotation *= Quaternion.AngleAxis(speed * Time.deltaTime, new Vector3(0f, 0f, 1f));
|
||||
}
|
||||
|
||||
Debug.Log(rotation[2]);
|
||||
}
|
||||
}
|
||||
|
BIN
Assets/menu.png
(Stored with Git LFS)
Normal file
BIN
Assets/menu.png
(Stored with Git LFS)
Normal file
Binary file not shown.
96
Assets/menu.png.meta
Normal file
96
Assets/menu.png.meta
Normal file
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@ -5,6 +5,9 @@ EditorBuildSettings:
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guid: 32640dac989b482479f83e6642cc0f21
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@ -4,7 +4,7 @@
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Loading…
Reference in New Issue
Block a user