Added switch to player

This commit is contained in:
2021-07-20 18:04:44 +02:00
parent 7886a53c70
commit 0defb6f05e
6 changed files with 66 additions and 14 deletions

View File

@@ -5,11 +5,16 @@ using UnityEngine;
public class PlayerControls : MonoBehaviour
{
public Animator animator;
public PhysicsMaterial2D top;
public Rigidbody2D rigidbody;
public PhysicsMaterial2D bottom;
public CharacterController2D controller;
public float runspeed = 40f;
float horizonatalaxis = 0f;
bool jumping = false;
bool crouching = false;
bool switchy = false;
void Start()
{
@@ -23,14 +28,23 @@ public class PlayerControls : MonoBehaviour
jumping = Input.GetButton("Jump") || Input.GetAxisRaw("Vertical") > 0;
crouching = Input.GetButton("Crouch") || Input.GetAxisRaw("Vertical") < 0;
animator.SetFloat("Horizontal_speed", horizonatalaxis);
switchy = Input.GetButton("Switch");
if (switchy){
transform.rotation = new Quaternion(0f, 0f, 180f, 0f);
rigidbody.sharedMaterial = top;
}
else {
transform.rotation = new Quaternion(0f, 0f, 0f, 0f);
rigidbody.sharedMaterial = bottom;
}
}
public void crouchingx(bool stat){
animator.SetBool("Crouching", stat);
//animator.SetBool("Crouching", stat);
}
void FixedUpdate(){
controller.Move(horizonatalaxis * runspeed * Time.fixedDeltaTime, crouching, jumping);
controller.Move(horizonatalaxis * runspeed * Time.fixedDeltaTime, false, jumping);
}
}