Added switch to player

This commit is contained in:
Bruno Rybársky 2021-07-20 18:04:44 +02:00
parent 7886a53c70
commit 0defb6f05e
6 changed files with 66 additions and 14 deletions

@ -8,4 +8,4 @@ PhysicsMaterial2D:
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m_Name: Slippery m_Name: Slippery
friction: 0 friction: 0
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@ -0,0 +1,11 @@
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@ -291,9 +291,9 @@ GameObject:
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@ -401,7 +401,7 @@ CapsuleCollider2D:
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@ -417,7 +417,7 @@ CircleCollider2D:
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@ -433,7 +433,7 @@ CircleCollider2D:
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@ -449,7 +449,7 @@ CircleCollider2D:
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@ -472,9 +472,9 @@ Rigidbody2D:
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@ -490,7 +490,7 @@ MonoBehaviour:
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_JumpForce: 700 m_JumpForce: 700
m_CrouchSpeed: 0.36 m_CrouchSpeed: 1
m_MovementSmoothing: 0.05 m_MovementSmoothing: 0.05
m_AirControl: 1 m_AirControl: 1
m_WhatIsGround: m_WhatIsGround:
@ -498,7 +498,7 @@ MonoBehaviour:
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OnLandEvent: OnLandEvent:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
@ -530,6 +530,9 @@ MonoBehaviour:
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
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runspeed: 40 runspeed: 40
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@ -662,7 +665,7 @@ Rigidbody2D:
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@ -676,7 +679,7 @@ BoxCollider2D:
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@ -5,11 +5,16 @@ using UnityEngine;
public class PlayerControls : MonoBehaviour public class PlayerControls : MonoBehaviour
{ {
public Animator animator; public Animator animator;
public PhysicsMaterial2D top;
public Rigidbody2D rigidbody;
public PhysicsMaterial2D bottom;
public CharacterController2D controller; public CharacterController2D controller;
public float runspeed = 40f; public float runspeed = 40f;
float horizonatalaxis = 0f; float horizonatalaxis = 0f;
bool jumping = false; bool jumping = false;
bool crouching = false; bool crouching = false;
bool switchy = false;
void Start() void Start()
{ {
@ -23,14 +28,23 @@ public class PlayerControls : MonoBehaviour
jumping = Input.GetButton("Jump") || Input.GetAxisRaw("Vertical") > 0; jumping = Input.GetButton("Jump") || Input.GetAxisRaw("Vertical") > 0;
crouching = Input.GetButton("Crouch") || Input.GetAxisRaw("Vertical") < 0; crouching = Input.GetButton("Crouch") || Input.GetAxisRaw("Vertical") < 0;
animator.SetFloat("Horizontal_speed", horizonatalaxis); animator.SetFloat("Horizontal_speed", horizonatalaxis);
switchy = Input.GetButton("Switch");
if (switchy){
transform.rotation = new Quaternion(0f, 0f, 180f, 0f);
rigidbody.sharedMaterial = top;
}
else {
transform.rotation = new Quaternion(0f, 0f, 0f, 0f);
rigidbody.sharedMaterial = bottom;
}
} }
public void crouchingx(bool stat){ public void crouchingx(bool stat){
animator.SetBool("Crouching", stat); //animator.SetBool("Crouching", stat);
} }
void FixedUpdate(){ void FixedUpdate(){
controller.Move(horizonatalaxis * runspeed * Time.fixedDeltaTime, crouching, jumping); controller.Move(horizonatalaxis * runspeed * Time.fixedDeltaTime, false, jumping);
} }
} }

@ -69,6 +69,22 @@ InputManager:
type: 0 type: 0
axis: 0 axis: 0
joyNum: 0 joyNum: 0
- serializedVersion: 3
m_Name: Switch
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton: e
altNegativeButton:
altPositiveButton:
gravity: 1000
dead: 0.001
sensitivity: 1000
snap: 0
invert: 0
type: 0
axis: 0
joyNum: 0
- serializedVersion: 3 - serializedVersion: 3
m_Name: Mouse X m_Name: Mouse X
descriptiveName: descriptiveName: