Added checkpoints

This commit is contained in:
2021-07-21 09:33:24 +02:00
parent 47dd7e8504
commit 1998f2baf8
71 changed files with 1080 additions and 192 deletions

View File

@@ -4,6 +4,10 @@ using UnityEngine.Events;
public class CharacterController2D : MonoBehaviour
{
public float m_JumpForce = 400f; // Amount of force added when the player jumps.
public AudioSource SFX;
public AudioClip JumpSFX;
[Range(0, .3f)] [SerializeField] private float m_MovementSmoothing = .05f; // How much to smooth out the movement
[SerializeField] private bool m_AirControl = false; // Whether or not a player can steer while jumping;
[SerializeField] private LayerMask m_WhatIsGround; // A mask determining what is ground to the character
@@ -83,6 +87,8 @@ public class CharacterController2D : MonoBehaviour
// Add a vertical force to the player.
m_Grounded = false;
m_Rigidbody2D.AddForce(new Vector2(0f, m_JumpForce));
SFX.clip = JumpSFX;
SFX.Play();
}
}