Added checkpoints

This commit is contained in:
Bruno Rybársky 2021-07-21 09:33:24 +02:00
parent 47dd7e8504
commit 1998f2baf8
71 changed files with 1080 additions and 192 deletions

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@ -4,6 +4,10 @@ using UnityEngine.Events;
public class CharacterController2D : MonoBehaviour public class CharacterController2D : MonoBehaviour
{ {
public float m_JumpForce = 400f; // Amount of force added when the player jumps. public float m_JumpForce = 400f; // Amount of force added when the player jumps.
public AudioSource SFX;
public AudioClip JumpSFX;
[Range(0, .3f)] [SerializeField] private float m_MovementSmoothing = .05f; // How much to smooth out the movement [Range(0, .3f)] [SerializeField] private float m_MovementSmoothing = .05f; // How much to smooth out the movement
[SerializeField] private bool m_AirControl = false; // Whether or not a player can steer while jumping; [SerializeField] private bool m_AirControl = false; // Whether or not a player can steer while jumping;
[SerializeField] private LayerMask m_WhatIsGround; // A mask determining what is ground to the character [SerializeField] private LayerMask m_WhatIsGround; // A mask determining what is ground to the character
@ -83,6 +87,8 @@ public class CharacterController2D : MonoBehaviour
// Add a vertical force to the player. // Add a vertical force to the player.
m_Grounded = false; m_Grounded = false;
m_Rigidbody2D.AddForce(new Vector2(0f, m_JumpForce)); m_Rigidbody2D.AddForce(new Vector2(0f, m_JumpForce));
SFX.clip = JumpSFX;
SFX.Play();
} }
} }

@ -0,0 +1,35 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Checkpoint : MonoBehaviour
{
public AudioClip checkpoint;
public SpawnStorage spawnstor;
public AudioSource sfx;
public Sprite Green;
public CircleCollider2D circ;
public SpriteRenderer sprite;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
private void OnCollisionEnter2D (Collision2D collisionInfo)
{
if (collisionInfo.collider.name == "Player") {
circ.enabled = false;
sprite.sprite = Green;
spawnstor.spawnpoint = transform.position;
sfx.clip = checkpoint;
sfx.Play();
}
}
}

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@ -6,13 +6,20 @@ using UnityEngine;
public class Death : MonoBehaviour public class Death : MonoBehaviour
{ {
public SpawnStorage spawnstor;
public AudioClip damage;
public AudioSource sfx;
void Start() { void Start() {
} }
private void OnCollisionEnter2D (Collision2D collisionInfo) private void OnCollisionEnter2D (Collision2D collisionInfo)
{ {
if (collisionInfo.collider.name == "Player") { if (collisionInfo.collider.name == "Player") {
collisionInfo.collider.transform.position = Vector3.zero; collisionInfo.collider.transform.position = spawnstor.spawnpoint;
collisionInfo.collider.GetComponent<Rigidbody2D>().velocity = Vector3.zero; collisionInfo.collider.GetComponent<Rigidbody2D>().velocity = Vector3.zero;
sfx.clip = damage;
sfx.Play();
} }
} }
} }

@ -6,10 +6,13 @@ public class PlayerControls : MonoBehaviour
{ {
public Animator animator; public Animator animator;
public PhysicsMaterial2D top; public PhysicsMaterial2D top;
public Rigidbody2D rigidbody; public Rigidbody2D rb;
public AudioClip RotateSFX;
public SpriteRenderer sprite; public SpriteRenderer sprite;
public PhysicsMaterial2D bottom; public PhysicsMaterial2D bottom;
public CharacterController2D controller; public CharacterController2D controller;
public AudioSource sfx;
public float runspeed = 40f; public float runspeed = 40f;
float horizonatalaxis = 0f; float horizonatalaxis = 0f;
@ -33,14 +36,16 @@ public class PlayerControls : MonoBehaviour
switchy = !switchy; switchy = !switchy;
if (switchy){ if (switchy){
sprite.flipY = true; sprite.flipY = true;
rigidbody.sharedMaterial = top; rb.sharedMaterial = top;
controller.m_JumpForce = controller.m_JumpForce * 1.2f; controller.m_JumpForce = controller.m_JumpForce * 1.2f;
} }
else { else {
sprite.flipY = false; sprite.flipY = false;
rigidbody.sharedMaterial = bottom; rb.sharedMaterial = bottom;
controller.m_JumpForce = controller.m_JumpForce * 0.8f; controller.m_JumpForce = controller.m_JumpForce * 0.8f;
} }
sfx.clip = RotateSFX;
sfx.Play();
} }

@ -0,0 +1,15 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SpawnStorage : MonoBehaviour
{
// Start is called before the first frame update
public Vector3 spawnpoint;
void Start()
{
spawnpoint = transform.position;
}
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