Added checkpoints
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@ -4,6 +4,10 @@ using UnityEngine.Events;
|
|||||||
public class CharacterController2D : MonoBehaviour
|
public class CharacterController2D : MonoBehaviour
|
||||||
{
|
{
|
||||||
public float m_JumpForce = 400f; // Amount of force added when the player jumps.
|
public float m_JumpForce = 400f; // Amount of force added when the player jumps.
|
||||||
|
|
||||||
|
public AudioSource SFX;
|
||||||
|
public AudioClip JumpSFX;
|
||||||
|
|
||||||
[Range(0, .3f)] [SerializeField] private float m_MovementSmoothing = .05f; // How much to smooth out the movement
|
[Range(0, .3f)] [SerializeField] private float m_MovementSmoothing = .05f; // How much to smooth out the movement
|
||||||
[SerializeField] private bool m_AirControl = false; // Whether or not a player can steer while jumping;
|
[SerializeField] private bool m_AirControl = false; // Whether or not a player can steer while jumping;
|
||||||
[SerializeField] private LayerMask m_WhatIsGround; // A mask determining what is ground to the character
|
[SerializeField] private LayerMask m_WhatIsGround; // A mask determining what is ground to the character
|
||||||
@ -83,6 +87,8 @@ public class CharacterController2D : MonoBehaviour
|
|||||||
// Add a vertical force to the player.
|
// Add a vertical force to the player.
|
||||||
m_Grounded = false;
|
m_Grounded = false;
|
||||||
m_Rigidbody2D.AddForce(new Vector2(0f, m_JumpForce));
|
m_Rigidbody2D.AddForce(new Vector2(0f, m_JumpForce));
|
||||||
|
SFX.clip = JumpSFX;
|
||||||
|
SFX.Play();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
35
Assets/Scripts/Checkpoint.cs
Normal file
35
Assets/Scripts/Checkpoint.cs
Normal file
@ -0,0 +1,35 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Checkpoint : MonoBehaviour
|
||||||
|
{
|
||||||
|
public AudioClip checkpoint;
|
||||||
|
public SpawnStorage spawnstor;
|
||||||
|
public AudioSource sfx;
|
||||||
|
|
||||||
|
public Sprite Green;
|
||||||
|
public CircleCollider2D circ;
|
||||||
|
public SpriteRenderer sprite;
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
private void OnCollisionEnter2D (Collision2D collisionInfo)
|
||||||
|
{
|
||||||
|
if (collisionInfo.collider.name == "Player") {
|
||||||
|
circ.enabled = false;
|
||||||
|
sprite.sprite = Green;
|
||||||
|
spawnstor.spawnpoint = transform.position;
|
||||||
|
sfx.clip = checkpoint;
|
||||||
|
sfx.Play();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Checkpoint.cs.meta
Normal file
11
Assets/Scripts/Checkpoint.cs.meta
Normal file
@ -0,0 +1,11 @@
|
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|
fileFormatVersion: 2
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -6,13 +6,20 @@ using UnityEngine;
|
|||||||
public class Death : MonoBehaviour
|
public class Death : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
||||||
|
public SpawnStorage spawnstor;
|
||||||
|
public AudioClip damage;
|
||||||
|
|
||||||
|
public AudioSource sfx;
|
||||||
|
|
||||||
void Start() {
|
void Start() {
|
||||||
}
|
}
|
||||||
private void OnCollisionEnter2D (Collision2D collisionInfo)
|
private void OnCollisionEnter2D (Collision2D collisionInfo)
|
||||||
{
|
{
|
||||||
if (collisionInfo.collider.name == "Player") {
|
if (collisionInfo.collider.name == "Player") {
|
||||||
collisionInfo.collider.transform.position = Vector3.zero;
|
collisionInfo.collider.transform.position = spawnstor.spawnpoint;
|
||||||
collisionInfo.collider.GetComponent<Rigidbody2D>().velocity = Vector3.zero;
|
collisionInfo.collider.GetComponent<Rigidbody2D>().velocity = Vector3.zero;
|
||||||
|
sfx.clip = damage;
|
||||||
|
sfx.Play();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -6,10 +6,13 @@ public class PlayerControls : MonoBehaviour
|
|||||||
{
|
{
|
||||||
public Animator animator;
|
public Animator animator;
|
||||||
public PhysicsMaterial2D top;
|
public PhysicsMaterial2D top;
|
||||||
public Rigidbody2D rigidbody;
|
public Rigidbody2D rb;
|
||||||
|
public AudioClip RotateSFX;
|
||||||
|
|
||||||
public SpriteRenderer sprite;
|
public SpriteRenderer sprite;
|
||||||
public PhysicsMaterial2D bottom;
|
public PhysicsMaterial2D bottom;
|
||||||
public CharacterController2D controller;
|
public CharacterController2D controller;
|
||||||
|
public AudioSource sfx;
|
||||||
public float runspeed = 40f;
|
public float runspeed = 40f;
|
||||||
float horizonatalaxis = 0f;
|
float horizonatalaxis = 0f;
|
||||||
|
|
||||||
@ -33,14 +36,16 @@ public class PlayerControls : MonoBehaviour
|
|||||||
switchy = !switchy;
|
switchy = !switchy;
|
||||||
if (switchy){
|
if (switchy){
|
||||||
sprite.flipY = true;
|
sprite.flipY = true;
|
||||||
rigidbody.sharedMaterial = top;
|
rb.sharedMaterial = top;
|
||||||
controller.m_JumpForce = controller.m_JumpForce * 1.2f;
|
controller.m_JumpForce = controller.m_JumpForce * 1.2f;
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
sprite.flipY = false;
|
sprite.flipY = false;
|
||||||
rigidbody.sharedMaterial = bottom;
|
rb.sharedMaterial = bottom;
|
||||||
controller.m_JumpForce = controller.m_JumpForce * 0.8f;
|
controller.m_JumpForce = controller.m_JumpForce * 0.8f;
|
||||||
}
|
}
|
||||||
|
sfx.clip = RotateSFX;
|
||||||
|
sfx.Play();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
15
Assets/Scripts/SpawnStorage.cs
Normal file
15
Assets/Scripts/SpawnStorage.cs
Normal file
@ -0,0 +1,15 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class SpawnStorage : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
public Vector3 spawnpoint;
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
spawnpoint = transform.position;
|
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|
}
|
||||||
|
|
||||||
|
}
|
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Assets/Sounds/damage.wav.meta
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mipMapFadeDistanceStart: 1
|
||||||
|
mipMapFadeDistanceEnd: 3
|
||||||
|
bumpmap:
|
||||||
|
convertToNormalMap: 0
|
||||||
|
externalNormalMap: 0
|
||||||
|
heightScale: 0.25
|
||||||
|
normalMapFilter: 0
|
||||||
|
isReadable: 0
|
||||||
|
streamingMipmaps: 0
|
||||||
|
streamingMipmapsPriority: 0
|
||||||
|
vTOnly: 0
|
||||||
|
grayScaleToAlpha: 0
|
||||||
|
generateCubemap: 6
|
||||||
|
cubemapConvolution: 0
|
||||||
|
seamlessCubemap: 0
|
||||||
|
textureFormat: 1
|
||||||
|
maxTextureSize: 2048
|
||||||
|
textureSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
filterMode: 1
|
||||||
|
aniso: 1
|
||||||
|
mipBias: 0
|
||||||
|
wrapU: 1
|
||||||
|
wrapV: 1
|
||||||
|
wrapW: 1
|
||||||
|
nPOTScale: 0
|
||||||
|
lightmap: 0
|
||||||
|
compressionQuality: 50
|
||||||
|
spriteMode: 1
|
||||||
|
spriteExtrude: 1
|
||||||
|
spriteMeshType: 1
|
||||||
|
alignment: 0
|
||||||
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
|
spritePixelsToUnits: 100
|
||||||
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
|
alphaUsage: 1
|
||||||
|
alphaIsTransparency: 1
|
||||||
|
spriteTessellationDetail: -1
|
||||||
|
textureType: 8
|
||||||
|
textureShape: 1
|
||||||
|
singleChannelComponent: 0
|
||||||
|
flipbookRows: 1
|
||||||
|
flipbookColumns: 1
|
||||||
|
maxTextureSizeSet: 0
|
||||||
|
compressionQualitySet: 0
|
||||||
|
textureFormatSet: 0
|
||||||
|
ignorePngGamma: 0
|
||||||
|
applyGammaDecoding: 0
|
||||||
|
platformSettings:
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: DefaultTexturePlatform
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID: 5e97eb03825dee720800000000000000
|
||||||
|
internalID: 0
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
|
spritePackingTag:
|
||||||
|
pSDRemoveMatte: 0
|
||||||
|
pSDShowRemoveMatteOption: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
Loading…
Reference in New Issue
Block a user