fixed bug by @Tucan444
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@@ -10,8 +10,8 @@ public class Rotation : MonoBehaviour
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public bool static_center = true;
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public bool right_rotation = true;
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public bool flipping = false;
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[Range(0.1f, 8)] [SerializeField] private float speed = 1;
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[Range(0, (float)Math.PI * 2)] [SerializeField] private float flip_angle = 0;
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[Range(0.1f, 8)] public float speed = 1;
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[Range(0, (float)Math.PI * 2)] public float flip_angle = 0;
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private float angle;
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private float magnitude;
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