fixed bug by @Tucan444
This commit is contained in:
parent
b1dad755b6
commit
2168955a99
@ -185,7 +185,7 @@ Transform:
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@ -301,8 +301,8 @@ MonoBehaviour:
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@ -5382,6 +5382,156 @@ ParticleSystem:
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--- !u!212 &245397578
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@ -5556,7 +5706,7 @@ Transform:
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@ -6007,7 +6157,7 @@ Transform:
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@ -6256,6 +6406,7 @@ MonoBehaviour:
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--- !u!20 &519420031
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--- !u!20 &519420031
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@ -11996,7 +12147,7 @@ RectTransform:
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--- !u!114 &879779304
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@ -12019,7 +12170,7 @@ MonoBehaviour:
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m_text: Let 's test out your skills before the grand finale...
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m_text: Let 's try out some new things
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@ -42468,6 +42619,156 @@ TrailRenderer:
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--- !u!212 &1680513685
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--- !u!1 &1744140755
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--- !u!1 &1744140755
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GameObject:
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@ -43317,6 +43618,8 @@ Transform:
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m_Father: {fileID: 343801489}
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@ -43344,7 +43647,7 @@ Transform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Father: {fileID: 418549211}
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m_Father: {fileID: 418549211}
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@ -43378,7 +43681,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2041384882}
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m_GameObject: {fileID: 2041384882}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalScale: {x: 30, y: 2, z: 1}
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m_Father: {fileID: 1985907937}
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@ -43401,7 +43704,7 @@ MonoBehaviour:
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right_rotation: 1
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flipping: 1
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flipping: 1
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speed: 0.5
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speed: 0.5
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flip_angle: 5
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flip_angle: 3
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--- !u!50 &2041384885
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--- !u!50 &2041384885
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Rigidbody2D:
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Rigidbody2D:
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serializedVersion: 4
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serializedVersion: 4
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@ -21,15 +21,13 @@ public class RotateAroundSelfAxis : MonoBehaviour
|
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// Update is called once per frame
|
// Update is called once per frame
|
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void Update()
|
void Update()
|
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{
|
{
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rotation = transform.rotation;
|
|
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|
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if(right_rotation) {
|
if(right_rotation) {
|
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rotation[2] -= speed * Time.deltaTime;
|
transform.localRotation *= Quaternion.AngleAxis(speed * Time.deltaTime, new Vector3(0f, 0f, -1f));
|
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} else {
|
} else {
|
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rotation[2] += speed * Time.deltaTime;
|
transform.localRotation *= Quaternion.AngleAxis(speed * Time.deltaTime, new Vector3(0f, 0f, 1f));
|
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}
|
}
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Debug.Log(speed * Time.deltaTime);
|
|
||||||
|
Debug.Log(rotation[2]);
|
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transform.rotation = rotation;
|
|
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}
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}
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}
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}
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@ -10,8 +10,8 @@ public class Rotation : MonoBehaviour
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public bool static_center = true;
|
public bool static_center = true;
|
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public bool right_rotation = true;
|
public bool right_rotation = true;
|
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public bool flipping = false;
|
public bool flipping = false;
|
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[Range(0.1f, 8)] [SerializeField] private float speed = 1;
|
[Range(0.1f, 8)] public float speed = 1;
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[Range(0, (float)Math.PI * 2)] [SerializeField] private float flip_angle = 0;
|
[Range(0, (float)Math.PI * 2)] public float flip_angle = 0;
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|
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private float angle;
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private float angle;
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private float magnitude;
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private float magnitude;
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Loading…
Reference in New Issue
Block a user