Added finish upgraded level1 and added music

This commit is contained in:
2021-07-21 13:45:21 +02:00
parent bd7e38914d
commit 3cd83e3f6a
14 changed files with 49828 additions and 1586 deletions

View File

@@ -16,6 +16,7 @@ public class CameraTracking : MonoBehaviour
{
Vector3 playpos = player.transform.position;
playpos.z = playpos.z - 10;
playpos.y = playpos.y + 3;
transform.position = playpos;
}
}

View File

@@ -12,8 +12,6 @@ public class PlayerControls : MonoBehaviour
public SpriteRenderer sprite;
public PhysicsMaterial2D bottom;
public CharacterController2D controller;
public RigidbodyConstraints2D topx;
public RigidbodyConstraints2D bottomx;
public AudioSource sfx;
public float runspeed = 40f;
float horizonatalaxis = 0f;
@@ -29,28 +27,34 @@ public class PlayerControls : MonoBehaviour
// Update is called once per frame
void Update()
{
horizonatalaxis = Input.GetAxisRaw("Horizontal");
jumping = Input.GetButton("Jump") || Input.GetAxisRaw("Vertical") > 0;
animator.SetFloat("Horizontal_speed", horizonatalaxis);
if(Input.GetButtonDown("Switch")) {
switchy = !switchy;
if (switchy){
sprite.flipY = true;
rb.constraints = topx;
rb.sharedMaterial = top;
controller.m_JumpForce = controller.m_JumpForce * 1.2f;
controller.m_JumpForce = controller.m_JumpForce * 1.6f;
}
else {
sprite.flipY = false;
rb.constraints = bottomx;
rb.sharedMaterial = bottom;
controller.m_JumpForce = controller.m_JumpForce * 0.8f;
controller.m_JumpForce = controller.m_JumpForce / 1.6f;
}
sfx.clip = RotateSFX;
sfx.Play();
}
Vector3 playpos = transform.position;
playpos.z = 0f;
transform.position = playpos;
if (!switchy){
horizonatalaxis = Input.GetAxisRaw("Horizontal");
}
else{
horizonatalaxis = 0;
}
jumping = Input.GetButton("Jump") || Input.GetAxisRaw("Vertical") > 0;
animator.SetFloat("Horizontal_speed", horizonatalaxis);