Added finish upgraded level1 and added music
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Assets/Scenes/Finish.unity
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596
Assets/Scenes/Finish.unity
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I hope you liked it.
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And also this
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was my first game in Unity, so it was a bit crappy.
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I also want to thank
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@Tucan444 for helping me out.
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I hope you enjoyed it.
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BRN Systems'
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Normal file
7
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Normal file
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File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -16,6 +16,7 @@ public class CameraTracking : MonoBehaviour
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{
|
{
|
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Vector3 playpos = player.transform.position;
|
Vector3 playpos = player.transform.position;
|
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playpos.z = playpos.z - 10;
|
playpos.z = playpos.z - 10;
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}
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}
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}
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}
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@ -12,8 +12,6 @@ public class PlayerControls : MonoBehaviour
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public SpriteRenderer sprite;
|
public SpriteRenderer sprite;
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public PhysicsMaterial2D bottom;
|
public PhysicsMaterial2D bottom;
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public CharacterController2D controller;
|
public CharacterController2D controller;
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public RigidbodyConstraints2D topx;
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public RigidbodyConstraints2D bottomx;
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public AudioSource sfx;
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public AudioSource sfx;
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public float runspeed = 40f;
|
public float runspeed = 40f;
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float horizonatalaxis = 0f;
|
float horizonatalaxis = 0f;
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@ -29,28 +27,34 @@ public class PlayerControls : MonoBehaviour
|
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// Update is called once per frame
|
// Update is called once per frame
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void Update()
|
void Update()
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{
|
{
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horizonatalaxis = Input.GetAxisRaw("Horizontal");
|
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jumping = Input.GetButton("Jump") || Input.GetAxisRaw("Vertical") > 0;
|
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animator.SetFloat("Horizontal_speed", horizonatalaxis);
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if(Input.GetButtonDown("Switch")) {
|
if(Input.GetButtonDown("Switch")) {
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if (switchy){
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|
rb.sharedMaterial = top;
|
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controller.m_JumpForce = controller.m_JumpForce * 1.2f;
|
controller.m_JumpForce = controller.m_JumpForce * 1.6f;
|
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}
|
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else {
|
else {
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|
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|
rb.sharedMaterial = bottom;
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|
controller.m_JumpForce = controller.m_JumpForce / 1.6f;
|
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}
|
}
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sfx.clip = RotateSFX;
|
sfx.clip = RotateSFX;
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sfx.Play();
|
sfx.Play();
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}
|
}
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Vector3 playpos = transform.position;
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|
playpos.z = 0f;
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|
transform.position = playpos;
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if (!switchy){
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|
horizonatalaxis = Input.GetAxisRaw("Horizontal");
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|
}
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|
else{
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|
horizonatalaxis = 0;
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|
}
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|
jumping = Input.GetButton("Jump") || Input.GetAxisRaw("Vertical") > 0;
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|
animator.SetFloat("Horizontal_speed", horizonatalaxis);
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BIN
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(Stored with Git LFS)
Normal file
BIN
Assets/Sounds/beatf.mp3
(Stored with Git LFS)
Normal file
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22
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(Stored with Git LFS)
Normal file
BIN
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(Stored with Git LFS)
Normal file
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22
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Normal file
22
Assets/Sounds/beatx.mp3.meta
Normal file
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(Stored with Git LFS)
Normal file
BIN
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(Stored with Git LFS)
Normal file
Binary file not shown.
22
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Normal file
22
Assets/Sounds/beatz.mp3.meta
Normal file
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joyNum: 0
|
joyNum: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
m_Name: Submit
|
||||||
|
descriptiveName:
|
||||||
|
descriptiveNegativeName:
|
||||||
|
negativeButton:
|
||||||
|
positiveButton: enter
|
||||||
|
altNegativeButton:
|
||||||
|
altPositiveButton:
|
||||||
|
gravity: 1000
|
||||||
|
dead: 0.001
|
||||||
|
sensitivity: 1000
|
||||||
|
snap: 0
|
||||||
|
invert: 0
|
||||||
|
type: 0
|
||||||
|
axis: 0
|
||||||
|
joyNum: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
m_Name: Cancel
|
||||||
|
descriptiveName:
|
||||||
|
descriptiveNegativeName:
|
||||||
|
negativeButton:
|
||||||
|
positiveButton: escape
|
||||||
|
altNegativeButton:
|
||||||
|
altPositiveButton:
|
||||||
|
gravity: 1000
|
||||||
|
dead: 0.001
|
||||||
|
sensitivity: 1000
|
||||||
|
snap: 0
|
||||||
|
invert: 0
|
||||||
|
type: 0
|
||||||
|
axis: 0
|
||||||
|
joyNum: 0
|
||||||
- serializedVersion: 3
|
- serializedVersion: 3
|
||||||
m_Name: Mouse X
|
m_Name: Mouse X
|
||||||
descriptiveName:
|
descriptiveName:
|
||||||
|
@ -9,9 +9,12 @@ EditorUserSettings:
|
|||||||
value: 22424703114646680e0b0227036c6c111b07142f1f2b233e2867083debf42d
|
value: 22424703114646680e0b0227036c6c111b07142f1f2b233e2867083debf42d
|
||||||
flags: 0
|
flags: 0
|
||||||
RecentlyUsedScenePath-1:
|
RecentlyUsedScenePath-1:
|
||||||
value: 22424703114646680e0b0227036c6b0502180a232d2468252320092a
|
value: 22424703114646680e0b0227036c7919181e0b22623d28393930
|
||||||
flags: 0
|
flags: 0
|
||||||
RecentlyUsedScenePath-2:
|
RecentlyUsedScenePath-2:
|
||||||
|
value: 22424703114646680e0b0227036c6b0502180a232d2468252320092a
|
||||||
|
flags: 0
|
||||||
|
RecentlyUsedScenePath-3:
|
||||||
value: 22424703114646680e0b0227036c73150012147b623d28393930
|
value: 22424703114646680e0b0227036c73150012147b623d28393930
|
||||||
flags: 0
|
flags: 0
|
||||||
UnityRemoteCompression:
|
UnityRemoteCompression:
|
||||||
|
Loading…
Reference in New Issue
Block a user