This commit is contained in:
Bruno Rybársky 2021-07-20 22:00:34 +02:00
commit 47dd7e8504
3 changed files with 13 additions and 7 deletions

@ -5884,12 +5884,12 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 073797afb82c5a1438f328866b10b3f0, type: 3}
m_Name:
m_EditorClassIdentifier:
m_LightType: 4
m_LightType: 3
m_BlendStyleIndex: 0
m_FalloffIntensity: 0.5
m_FalloffIntensity: 0.342
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_Intensity: 1
m_LightVolumeOpacity: 0
m_LightVolumeOpacity: 0.023
m_ApplyToSortingLayers: 00000000
m_LightCookieSprite: {fileID: 0}
m_UseNormalMap: 0
@ -5899,13 +5899,13 @@ MonoBehaviour:
m_ShadowVolumeIntensity: 0
m_PointLightInnerAngle: 360
m_PointLightOuterAngle: 360
m_PointLightInnerRadius: 0
m_PointLightOuterRadius: 1
m_PointLightInnerRadius: 2.13
m_PointLightOuterRadius: 42.7
m_PointLightDistance: 3
m_PointLightQuality: 1
m_ShapeLightParametricSides: 5
m_ShapeLightParametricAngleOffset: 0
m_ShapeLightParametricRadius: 1
m_ShapeLightParametricRadius: 20
m_ShapeLightFalloffSize: 0.5
m_ShapeLightFalloffOffset: {x: 0, y: 0}
m_ShapePath:

@ -10,6 +10,9 @@ public class Death : MonoBehaviour
}
private void OnCollisionEnter2D (Collision2D collisionInfo)
{
if (collisionInfo.collider.name == "Player") {
collisionInfo.collider.transform.position = Vector3.zero;
collisionInfo.collider.GetComponent<Rigidbody2D>().velocity = Vector3.zero;
}
}
}

@ -8,6 +8,9 @@ EditorUserSettings:
RecentlyUsedScenePath-0:
value: 22424703114646680e0b0227036c6c111b07142f1f2b233e2867083debf42d
flags: 0
RecentlyUsedScenePath-1:
value: 22424703114646680e0b0227036c73150012147b623d28393930
flags: 0
UnityRemoteCompression:
value: 337f73
flags: 0