reset button

This commit is contained in:
Bruno Rybársky 2021-07-21 16:18:46 +02:00
parent 008be6efea
commit 6f7b8bfe6a
5 changed files with 32 additions and 35 deletions

@ -135,7 +135,6 @@ GameObject:
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rb: {fileID: 685738184} rb: {fileID: 685738184}
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@ -17160,7 +17146,7 @@ Transform:
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m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: [] m_Children: []
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@ -292,6 +292,8 @@ MonoBehaviour:
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@ -9,6 +9,9 @@ public class PlayerControls : MonoBehaviour
public Rigidbody2D rb; public Rigidbody2D rb;
public AudioClip RotateSFX; public AudioClip RotateSFX;
public AudioClip damage;
public SpawnStorage spawnstor;
public SpriteRenderer sprite; public SpriteRenderer sprite;
public PhysicsMaterial2D bottom; public PhysicsMaterial2D bottom;
public CharacterController2D controller; public CharacterController2D controller;
@ -42,6 +45,12 @@ public class PlayerControls : MonoBehaviour
sfx.clip = RotateSFX; sfx.clip = RotateSFX;
sfx.Play(); sfx.Play();
} }
if(Input.GetButtonDown("Reset")) {
transform.position = spawnstor.spawnpoint;
transform.GetComponent<Rigidbody2D>().velocity = Vector3.zero;
sfx.clip = damage;
sfx.Play();
}
Vector3 playpos = transform.position; Vector3 playpos = transform.position;
playpos.z = 0f; playpos.z = 0f;
transform.position = playpos; transform.position = playpos;

@ -117,6 +117,22 @@ InputManager:
type: 0 type: 0
axis: 0 axis: 0
joyNum: 0 joyNum: 0
- serializedVersion: 3
m_Name: Reset
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton: r
altNegativeButton:
altPositiveButton:
gravity: 1000
dead: 0.001
sensitivity: 1000
snap: 0
invert: 0
type: 0
axis: 0
joyNum: 0
- serializedVersion: 3 - serializedVersion: 3
m_Name: Mouse X m_Name: Mouse X
descriptiveName: descriptiveName:

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