Bug fixes

This commit is contained in:
Bruno Rybársky 2021-07-24 13:13:22 +02:00
parent bf5377cfce
commit c4e04e730a
9 changed files with 60 additions and 342 deletions

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--- !u!1 &1692094635 --- !u!1 &1692094635
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -103202,7 +103052,7 @@ Transform:
- {fileID: 219506756} - {fileID: 219506756}
- {fileID: 202744616} - {fileID: 202744616}
m_Father: {fileID: 1985907937} m_Father: {fileID: 1985907937}
m_RootOrder: 5 m_RootOrder: 4
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 90} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 90}
--- !u!114 &1698656817 --- !u!114 &1698656817
MonoBehaviour: MonoBehaviour:
@ -103706,7 +103556,7 @@ Transform:
- {fileID: 281111117} - {fileID: 281111117}
- {fileID: 545109462} - {fileID: 545109462}
m_Father: {fileID: 1985907937} m_Father: {fileID: 1985907937}
m_RootOrder: 7 m_RootOrder: 6
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 180} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 180}
--- !u!114 &1787495960 --- !u!114 &1787495960
MonoBehaviour: MonoBehaviour:
@ -104169,7 +104019,6 @@ Transform:
m_Children: m_Children:
- {fileID: 246033625} - {fileID: 246033625}
- {fileID: 2041384883} - {fileID: 2041384883}
- {fileID: 1680513681}
- {fileID: 1142350697} - {fileID: 1142350697}
- {fileID: 713670309} - {fileID: 713670309}
- {fileID: 1698656816} - {fileID: 1698656816}
@ -109113,7 +108962,7 @@ Transform:
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2041384882} m_GameObject: {fileID: 2041384882}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -53.3, y: 67, z: 0.70835644} m_LocalPosition: {x: -82.2, y: 79.1, z: 0.70835644}
m_LocalScale: {x: 30, y: 2, z: 1} m_LocalScale: {x: 30, y: 2, z: 1}
m_Children: [] m_Children: []
m_Father: {fileID: 1985907937} m_Father: {fileID: 1985907937}

@ -76450,7 +76450,7 @@ Transform:
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 737155566} m_GameObject: {fileID: 737155566}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 50.399994, y: 15.241393, z: 90} m_LocalPosition: {x: 0, y: 0, z: 90}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: [] m_Children: []
m_Father: {fileID: 48681355} m_Father: {fileID: 48681355}
@ -76501,7 +76501,7 @@ SpriteRenderer:
m_FlipX: 0 m_FlipX: 0
m_FlipY: 0 m_FlipY: 0
m_DrawMode: 2 m_DrawMode: 2
m_Size: {x: 400, y: 500} m_Size: {x: 800, y: 800}
m_AdaptiveModeThreshold: 0.5 m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0 m_SpriteTileMode: 0
m_WasSpriteAssigned: 1 m_WasSpriteAssigned: 1

@ -16,8 +16,14 @@ public class MenuMouse : MonoBehaviour
// Update is called once per frame // Update is called once per frame
void Update() void Update()
{ {
pos.x += Input.GetAxisRaw("Mouse X") * Time.deltaTime * 40f; if (Application.platform == RuntimePlatform.WebGLPlayer){
pos.y += Input.GetAxisRaw("Mouse Y") * Time.deltaTime * 40f; pos.x += Input.GetAxisRaw("Mouse X") * Time.deltaTime * 40f;
pos.y += Input.GetAxisRaw("Mouse Y") * Time.deltaTime * 40f;
}
else{
pos.x += Input.GetAxisRaw("Mouse X") * Time.deltaTime * 10f;
pos.y += Input.GetAxisRaw("Mouse Y") * Time.deltaTime * 10f;
}
pos.z = -8f; pos.z = -8f;
if (pos.x > 8.62f){ if (pos.x > 8.62f){
pos.x = 8.62f; pos.x = 8.62f;

@ -6,31 +6,34 @@ EditorUserSettings:
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