Added camera tracking and movement

This commit is contained in:
Bruno Rybársky 2021-07-19 11:45:08 +02:00
parent a9d82d1783
commit cfc51abde4
14 changed files with 366 additions and 56 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraTracking : MonoBehaviour
{
public Transform player;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
Vector3 playpos = player.transform.position;
playpos.z = playpos.z - 10;
transform.position = playpos;
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerControls : MonoBehaviour
{
public Rigidbody2D rb;
public CircleCollider2D circ;
public LayerMask LVLMask;
public float walking_speed;
public float jump_power;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
float speed = Input.GetAxisRaw("Horizontal") * Time.deltaTime;
Vector2 movement = new Vector2(0, 0);
movement.x = walking_speed * speed;
if (Input.GetButtonDown("Jump") || Input.GetAxisRaw("Vertical") > 0)
{
if (circ.IsTouchingLayers(LVLMask)){
movement.x = movement.x / 10;
movement.y = jump_power;
}
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rb.AddRelativeForce(movement);
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