Added camera tracking and movement
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Assets/Scripts/CameraTracking.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CameraTracking : MonoBehaviour
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{
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public Transform player;
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// Start is called before the first frame update
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void Start()
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// Update is called once per frame
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void Update()
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Assets/Scripts/PlayerControls.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PlayerControls : MonoBehaviour
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{
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public Rigidbody2D rb;
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public CircleCollider2D circ;
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public LayerMask LVLMask;
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public float walking_speed;
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public float jump_power;
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void Start()
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// Update is called once per frame
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void Update()
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{
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float speed = Input.GetAxisRaw("Horizontal") * Time.deltaTime;
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Vector2 movement = new Vector2(0, 0);
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movement.x = walking_speed * speed;
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if (Input.GetButtonDown("Jump") || Input.GetAxisRaw("Vertical") > 0)
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{
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if (circ.IsTouchingLayers(LVLMask)){
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movement.x = movement.x / 10;
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movement.y = jump_power;
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|
||||
|
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Reference in New Issue
Block a user