Fixed switching
This commit is contained in:
parent
362b213e48
commit
d1ea9e8652
@ -8,4 +8,4 @@ PhysicsMaterial2D:
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Slippery
|
||||
friction: 0
|
||||
bounciness: 0.9
|
||||
bounciness: 1
|
||||
|
@ -151,9 +151,131 @@ Transform:
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children:
|
||||
- {fileID: 2103537546}
|
||||
- {fileID: 342133042}
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 1
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &342133041
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 342133042}
|
||||
- component: {fileID: 342133043}
|
||||
- component: {fileID: 342133045}
|
||||
- component: {fileID: 342133044}
|
||||
m_Layer: 3
|
||||
m_Name: Circle
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &342133042
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 342133041}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 15.09, y: 5, z: 0.70835644}
|
||||
m_LocalScale: {x: 4, y: 4, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 8146526}
|
||||
m_RootOrder: 1
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!212 &342133043
|
||||
SpriteRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 342133041}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 0
|
||||
m_ReceiveShadows: 0
|
||||
m_DynamicOccludee: 1
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RayTracingMode: 0
|
||||
m_RayTraceProcedural: 0
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_ReceiveGI: 1
|
||||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 1
|
||||
m_SelectedEditorRenderState: 0
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: 0
|
||||
m_Sprite: {fileID: -2413806693520163455, guid: ebe73ca9363db456bacf42c025bb4847, type: 3}
|
||||
m_Color: {r: 1, g: 0, b: 0.14096355, a: 1}
|
||||
m_FlipX: 0
|
||||
m_FlipY: 0
|
||||
m_DrawMode: 0
|
||||
m_Size: {x: 1, y: 1}
|
||||
m_AdaptiveModeThreshold: 0.5
|
||||
m_SpriteTileMode: 0
|
||||
m_WasSpriteAssigned: 1
|
||||
m_MaskInteraction: 0
|
||||
m_SpriteSortPoint: 0
|
||||
--- !u!50 &342133044
|
||||
Rigidbody2D:
|
||||
serializedVersion: 4
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 342133041}
|
||||
m_BodyType: 2
|
||||
m_Simulated: 1
|
||||
m_UseFullKinematicContacts: 0
|
||||
m_UseAutoMass: 0
|
||||
m_Mass: 1
|
||||
m_LinearDrag: 0
|
||||
m_AngularDrag: 0.05
|
||||
m_GravityScale: 1
|
||||
m_Material: {fileID: 0}
|
||||
m_Interpolate: 0
|
||||
m_SleepingMode: 1
|
||||
m_CollisionDetection: 0
|
||||
m_Constraints: 0
|
||||
--- !u!58 &342133045
|
||||
CircleCollider2D:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 342133041}
|
||||
m_Enabled: 1
|
||||
m_Density: 1
|
||||
m_Material: {fileID: 0}
|
||||
m_IsTrigger: 0
|
||||
m_UsedByEffector: 0
|
||||
m_UsedByComposite: 0
|
||||
m_Offset: {x: 0, y: 0}
|
||||
serializedVersion: 2
|
||||
m_Radius: 0.5
|
||||
--- !u!1 &519420028
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -3,7 +3,7 @@ using UnityEngine.Events;
|
||||
|
||||
public class CharacterController2D : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private float m_JumpForce = 400f; // Amount of force added when the player jumps.
|
||||
public float m_JumpForce = 400f; // Amount of force added when the player jumps.
|
||||
[Range(0, .3f)] [SerializeField] private float m_MovementSmoothing = .05f; // How much to smooth out the movement
|
||||
[SerializeField] private bool m_AirControl = false; // Whether or not a player can steer while jumping;
|
||||
[SerializeField] private LayerMask m_WhatIsGround; // A mask determining what is ground to the character
|
||||
|
@ -12,6 +12,7 @@ public class PlayerControls : MonoBehaviour
|
||||
public CharacterController2D controller;
|
||||
public float runspeed = 40f;
|
||||
float horizonatalaxis = 0f;
|
||||
|
||||
bool jumping = false;
|
||||
bool switchy = false;
|
||||
|
||||
@ -30,16 +31,19 @@ public class PlayerControls : MonoBehaviour
|
||||
|
||||
if(Input.GetButtonDown("Switch")) {
|
||||
switchy = !switchy;
|
||||
}
|
||||
|
||||
if (switchy){
|
||||
sprite.flipY = true;
|
||||
rigidbody.sharedMaterial = top;
|
||||
controller.m_JumpForce = controller.m_JumpForce * 1.2f;
|
||||
}
|
||||
else {
|
||||
sprite.flipY = false;
|
||||
rigidbody.sharedMaterial = bottom;
|
||||
controller.m_JumpForce = controller.m_JumpForce * 0.8f;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
void FixedUpdate(){
|
||||
|
Loading…
Reference in New Issue
Block a user