Did a few things
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using System;
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using System.Collections.Generic;
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namespace Unity.Cloud.UserReporting.Client
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{
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/// <summary>
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/// Represents a null user reporting platform.
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/// </summary>
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public class NullUserReportingPlatform : IUserReportingPlatform
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{
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#region Methods
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/// <inheritdoc cref="IUserReportingPlatform"/>
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public T DeserializeJson<T>(string json)
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{
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return default(T);
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}
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/// <inheritdoc cref="IUserReportingPlatform"/>
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public IDictionary<string, string> GetDeviceMetadata()
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{
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return new Dictionary<string, string>();
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}
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/// <inheritdoc cref="IUserReportingPlatform"/>
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public void ModifyUserReport(UserReport userReport)
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{
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// Empty
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}
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/// <inheritdoc cref="IUserReportingPlatform"/>
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public void OnEndOfFrame(UserReportingClient client)
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{
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// Empty
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}
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/// <inheritdoc cref="IUserReportingPlatform"/>
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public void Post(string endpoint, string contentType, byte[] content, Action<float, float> progressCallback, Action<bool, byte[]> callback)
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{
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progressCallback(1, 1);
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callback(true, content);
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}
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/// <inheritdoc cref="IUserReportingPlatform"/>
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public void RunTask(Func<object> task, Action<object> callback)
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{
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callback(task());
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}
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/// <inheritdoc cref="IUserReportingPlatform"/>
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public void SendAnalyticsEvent(string eventName, Dictionary<string, object> eventData)
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{
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// Empty
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}
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/// <inheritdoc cref="IUserReportingPlatform"/>
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public string SerializeJson(object instance)
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{
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return string.Empty;
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}
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/// <inheritdoc cref="IUserReportingPlatform"/>
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public void TakeScreenshot(int frameNumber, int maximumWidth, int maximumHeight, object source, Action<int, byte[]> callback)
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{
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callback(frameNumber, new byte[0]);
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}
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/// <inheritdoc cref="IUserReportingPlatform"/>
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public void Update(UserReportingClient client)
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{
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// Empty
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}
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#endregion
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}
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}
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