Did a few things
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using System.Collections;
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using UnityEngine;
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namespace Unity.Cloud.UserReporting.Plugin
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{
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/// <summary>
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/// Helps with updating the Unity User Reporting client.
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/// </summary>
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public class UnityUserReportingUpdater : IEnumerator
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{
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#region Constructors
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/// <summary>
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/// Creates a new instance of the <see cref="UnityUserReportingUpdater"/> class.
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/// </summary>
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public UnityUserReportingUpdater()
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{
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this.waitForEndOfFrame = new WaitForEndOfFrame();
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}
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#endregion
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#region Fields
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private int step;
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private WaitForEndOfFrame waitForEndOfFrame;
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#endregion
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#region Properties
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/// <summary>
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/// Gets the current item.
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/// </summary>
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public object Current { get; private set; }
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#endregion
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#region Methods
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/// <summary>
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/// Moves to the next item.
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/// </summary>
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/// <returns>A value indicating whether the move was successful.</returns>
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public bool MoveNext()
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{
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if (this.step == 0)
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{
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UnityUserReporting.CurrentClient.Update();
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this.Current = null;
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this.step = 1;
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return true;
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}
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if (this.step == 1)
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{
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this.Current = this.waitForEndOfFrame;
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this.step = 2;
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return true;
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}
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if (this.step == 2)
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{
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UnityUserReporting.CurrentClient.UpdateOnEndOfFrame();
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this.Current = null;
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this.step = 3;
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return false;
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}
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return false;
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}
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/// <summary>
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/// Resets the updater.
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/// </summary>
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public void Reset()
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{
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this.step = 0;
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}
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#endregion
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}
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}
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