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Assets/UserReporting/Scripts/UserReportingXRExtensions.cs
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61
Assets/UserReporting/Scripts/UserReportingXRExtensions.cs
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using System.Collections.Generic;
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using Unity.Cloud.UserReporting.Plugin;
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using UnityEngine;
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using UnityEngine.XR;
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/// <summary>
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/// Represents a behavior that collects XR information for user reports.
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/// </summary>
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/// <remarks>If you're using an older version of Unity and don't need XR support, feel free to delete this script.</remarks>
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public class UserReportingXRExtensions : MonoBehaviour
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{
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#region Methods
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private static bool XRIsPresent()
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{
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var xrDisplaySubsystems = new List<XRDisplaySubsystem>();
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SubsystemManager.GetInstances<XRDisplaySubsystem>(xrDisplaySubsystems);
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foreach (var xrDisplay in xrDisplaySubsystems)
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{
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if (xrDisplay.running)
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{
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return true;
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}
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}
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return false;
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}
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private void Start()
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{
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if (XRIsPresent())
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{
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UnityUserReporting.CurrentClient.AddDeviceMetadata("XRDeviceModel", XRSettings.loadedDeviceName);
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}
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}
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private void Update()
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{
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if (XRIsPresent())
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{
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int droppedFrameCount;
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if (XRStats.TryGetDroppedFrameCount(out droppedFrameCount))
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{
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UnityUserReporting.CurrentClient.SampleMetric("XR.DroppedFrameCount", droppedFrameCount);
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}
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int framePresentCount;
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if (XRStats.TryGetFramePresentCount(out framePresentCount))
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{
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UnityUserReporting.CurrentClient.SampleMetric("XR.FramePresentCount", framePresentCount);
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}
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float gpuTimeLastFrame;
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if (XRStats.TryGetGPUTimeLastFrame(out gpuTimeLastFrame))
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{
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UnityUserReporting.CurrentClient.SampleMetric("XR.GPUTimeLastFrame", gpuTimeLastFrame);
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}
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}
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}
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#endregion
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}
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