changed bg to tiled
This commit is contained in:
parent
1998f2baf8
commit
eb552b2014
@ -5475,8 +5475,7 @@ Transform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: -10}
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m_LocalPosition: {x: 0, y: 0, z: -10}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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m_Children: []
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- {fileID: 954639636}
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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m_RootOrder: 0
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@ -5542,6 +5541,7 @@ Transform:
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- {fileID: 1266115507}
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- {fileID: 1266115507}
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- {fileID: 1195437273}
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- {fileID: 1195437273}
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- {fileID: 239953761}
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- {fileID: 239953761}
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- {fileID: 954639636}
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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m_RootOrder: 3
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m_RootOrder: 3
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@ -5837,7 +5837,7 @@ GameObject:
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- component: {fileID: 954639636}
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- component: {fileID: 954639636}
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- component: {fileID: 954639637}
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- component: {fileID: 954639637}
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m_Layer: 0
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m_Layer: 0
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m_Name: unitybg
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m_Name: background
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m_TagString: Untagged
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_NavMeshLayer: 0
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@ -5851,11 +5851,11 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 954639635}
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m_GameObject: {fileID: 954639635}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 100}
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m_LocalPosition: {x: -3.7968266, y: -0.84139335, z: 92.19983}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Children: []
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m_Father: {fileID: 519420032}
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m_Father: {fileID: 556477733}
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m_RootOrder: 0
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m_RootOrder: 3
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!212 &954639637
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--- !u!212 &954639637
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SpriteRenderer:
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SpriteRenderer:
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@ -5901,8 +5901,8 @@ SpriteRenderer:
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_FlipX: 0
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m_FlipX: 0
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m_FlipY: 0
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m_FlipY: 0
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m_DrawMode: 0
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m_DrawMode: 2
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m_Size: {x: 32, y: 32}
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m_Size: {x: 320, y: 320}
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m_AdaptiveModeThreshold: 0.5
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m_AdaptiveModeThreshold: 0.5
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m_SpriteTileMode: 0
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m_SpriteTileMode: 0
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m_WasSpriteAssigned: 1
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m_WasSpriteAssigned: 1
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