changed bg to tiled

This commit is contained in:
Bruno Rybársky 2021-07-21 09:38:00 +02:00
parent 1998f2baf8
commit eb552b2014

@ -5475,8 +5475,7 @@ Transform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: -10} m_LocalPosition: {x: 0, y: 0, z: -10}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: m_Children: []
- {fileID: 954639636}
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_RootOrder: 0 m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@ -5542,6 +5541,7 @@ Transform:
- {fileID: 1266115507} - {fileID: 1266115507}
- {fileID: 1195437273} - {fileID: 1195437273}
- {fileID: 239953761} - {fileID: 239953761}
- {fileID: 954639636}
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_RootOrder: 3 m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@ -5837,7 +5837,7 @@ GameObject:
- component: {fileID: 954639636} - component: {fileID: 954639636}
- component: {fileID: 954639637} - component: {fileID: 954639637}
m_Layer: 0 m_Layer: 0
m_Name: unitybg m_Name: background
m_TagString: Untagged m_TagString: Untagged
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
@ -5851,11 +5851,11 @@ Transform:
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 954639635} m_GameObject: {fileID: 954639635}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 100} m_LocalPosition: {x: -3.7968266, y: -0.84139335, z: 92.19983}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: [] m_Children: []
m_Father: {fileID: 519420032} m_Father: {fileID: 556477733}
m_RootOrder: 0 m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &954639637 --- !u!212 &954639637
SpriteRenderer: SpriteRenderer:
@ -5901,8 +5901,8 @@ SpriteRenderer:
m_Color: {r: 1, g: 1, b: 1, a: 1} m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0 m_FlipX: 0
m_FlipY: 0 m_FlipY: 0
m_DrawMode: 0 m_DrawMode: 2
m_Size: {x: 32, y: 32} m_Size: {x: 320, y: 320}
m_AdaptiveModeThreshold: 0.5 m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0 m_SpriteTileMode: 0
m_WasSpriteAssigned: 1 m_WasSpriteAssigned: 1