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m_RootOrder: 3 + m_RootOrder: 2 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!212 &1131868218 SpriteRenderer: @@ -53776,7 +53746,6 @@ Transform: m_Children: - {fileID: 1779324125} - {fileID: 1674539833} - - {fileID: 1051359890} - {fileID: 1131868217} - {fileID: 849966908} m_Father: {fileID: 0} diff --git a/Assets/Scripts/Rotation.cs b/Assets/Scripts/Rotation.cs new file mode 100644 index 0000000..4a6305f --- /dev/null +++ b/Assets/Scripts/Rotation.cs @@ -0,0 +1,64 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Rotation : MonoBehaviour +{ + + public GameObject rotation_center; + public bool static_center = true; + public bool right_rotation = true; + public bool flipping = false; + [Range(0.1f, 8)] [SerializeField] private float speed = 1; + [Range(0, (float)Math.PI * 2)] [SerializeField] private float flip_angle = 0; + + private float angle; + private float magnitude; + private Vector3 rotation_center_position; + private Vector3 object_position; + private float[] centralized_position; + private float flipped_angle = 0; + + // Start is called before the first frame update + void Start() + { + + object_position = transform.position; + rotation_center_position = rotation_center.transform.position; + + centralized_position = new float[] {object_position[0] - rotation_center_position[0], object_position[1] - rotation_center_position[1]}; + + angle = (float)Math.Atan2(centralized_position[0], centralized_position[1]); + magnitude = (float)Math.Sqrt(Math.Pow(centralized_position[0], 2) + Math.Pow(centralized_position[1], 2)); + } + + // Update is called once per frame + void Update() + { + if (!static_center) { + rotation_center_position = rotation_center.transform.position; + } + + if (right_rotation) { + angle -= speed * Time.deltaTime; + } else { + angle += speed * Time.deltaTime; + } + + if (flipping) { + flipped_angle += speed * Time.deltaTime; + if (flipped_angle > flip_angle) { + right_rotation = !right_rotation; + flipped_angle -= flip_angle; + } + } + + centralized_position = new float[] {(float)Math.Cos(angle) * magnitude, (float)Math.Sin(angle) * magnitude}; + + object_position[0] = centralized_position[0] + rotation_center_position[0]; + object_position[1] = centralized_position[1] + rotation_center_position[1]; + + transform.position = object_position; + } +} diff --git a/Assets/Scripts/Rotation.cs.meta b/Assets/Scripts/Rotation.cs.meta new file mode 100644 index 0000000..6c19306 --- /dev/null +++ b/Assets/Scripts/Rotation.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f4366df60f8ac7f428d235d55b5dfc13 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UserSettings/EditorUserSettings.asset b/UserSettings/EditorUserSettings.asset index 0cba902..47b52cb 100644 --- a/UserSettings/EditorUserSettings.asset +++ b/UserSettings/EditorUserSettings.asset @@ -15,10 +15,10 @@ EditorUserSettings: value: 22424703114646680e0b0227036c73150012147b623d28393930 flags: 0 RecentlyUsedScenePath-3: - 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