using System.Collections; using System.Collections.Generic; using UnityEngine; public class Death : MonoBehaviour { public SpawnStorage spawnstor; public AudioClip damage; public AudioSource sfx; void Start() { } private void OnCollisionEnter2D (Collision2D collisionInfo) { if (collisionInfo.collider.name == "Player") { collisionInfo.collider.transform.position = spawnstor.spawnpoint; collisionInfo.collider.GetComponent().velocity = Vector3.zero; sfx.clip = damage; sfx.Play(); } } }