using System.Collections; using System.Collections.Generic; using UnityEngine; public class Checkpoint : MonoBehaviour { public AudioClip checkpoint; public SpawnStorage spawnstor; public AudioSource sfx; public Sprite Green; public CircleCollider2D circ; public SpriteRenderer sprite; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } private void OnCollisionEnter2D (Collision2D collisionInfo) { if (collisionInfo.collider.name == "Player") { circ.enabled = false; sprite.sprite = Green; spawnstor.spawnpoint = transform.position; sfx.clip = checkpoint; sfx.Play(); } } }