using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class MenuPlay : MonoBehaviour { public LayerMask contactFilter; public AudioSource sfx; public MenuMouse mouse; public SpriteRenderer sr; private bool hover = false; private bool previous_hover = false; // Start is called before the first frame update void Start() { Cursor.visible = false; } // Update is called once per frame void Update() { if(Physics2D.CircleCast(mouse.pos, 1f, Vector2.zero, 0f, contactFilter)){ if (Input.GetMouseButtonDown(0)){ sfx.Play(); SceneManager.LoadScene("Tutorial"); } previous_hover = hover; hover = true; } else { previous_hover = hover; hover = false; } if (hover != previous_hover) { if(hover) { sr.color = new Color(202f / 255f, 202f / 255f, 242f / 255f, 201f / 255f); } else { sr.color = new Color(149f / 255f, 189f / 255f, 253f / 255f, 201f / 255f); } } } }