using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class MenuPlay : MonoBehaviour { public LayerMask contactFilter; public AudioSource sfx; public MenuMouse mouse; // Start is called before the first frame update void Start() { Cursor.visible = false; } // Update is called once per frame void Update() { if (Input.GetMouseButtonDown(0)){ if(Physics2D.CircleCast(mouse.pos, 1f, Vector2.zero, 0f, contactFilter)){ sfx.Play(); SceneManager.LoadScene("Tutorial"); } } } }