using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class MenuMouse : MonoBehaviour { public Vector3 pos; // Start is called before the first frame update void Start() { pos.y -= 4.69f; pos.x -= 8.66f; } // Update is called once per frame void Update() { if (Application.platform == RuntimePlatform.WebGLPlayer){ pos.x += Input.GetAxisRaw("Mouse X") * Time.deltaTime * 40f; pos.y += Input.GetAxisRaw("Mouse Y") * Time.deltaTime * 40f; } else{ pos.x += Input.GetAxisRaw("Mouse X") * Time.deltaTime * 10f; pos.y += Input.GetAxisRaw("Mouse Y") * Time.deltaTime * 10f; } pos.z = -8f; if (pos.x > 8.62f){ pos.x = 8.62f; } if (pos.x < -8.62f){ pos.x = -8.62f; } if (pos.y > 4.81f){ pos.y = 4.81f; } if (pos.y < -4.68f){ pos.y = -4.68f; } transform.position = pos; } public void play(){ SceneManager.LoadScene("Tutorial"); } }