using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class Target : MonoBehaviour { public AudioClip target; public AudioSource sfx; public CircleCollider2D circ; public string nextScene; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } private void OnCollisionEnter2D (Collision2D collisionInfo) { if (collisionInfo.collider.name == "Player") { circ.enabled = false; sfx.clip = target; sfx.Play(); SceneManager.LoadScene(nextScene); } } }