103 lines
3.2 KiB
C#
103 lines
3.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class MovingPlatform : MonoBehaviour
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{
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public float width;
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public float height;
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[Range(0.1f, 8)] [SerializeField] private float speed = 1;
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private bool movingLeft = false;
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private bool movingUp = false;
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Vector3 vector;
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Vector3 object_position;
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Vector3 furthest_position;
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// Start is called before the first frame update
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void Start()
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{
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vector = transform.position;
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object_position = transform.position;
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furthest_position = object_position;
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furthest_position[0] += width;
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furthest_position[1] += height;
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}
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// Update is called once per frame
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void Update()
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{
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if (width > 0) {
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if (movingLeft) {
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if (vector[0] > object_position[0]) {
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vector[0] -= speed * Time.deltaTime;
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} else {
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movingLeft = !movingLeft;
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vector[0] += speed * Time.deltaTime;
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}
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} else {
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if (vector[0] < furthest_position[0]) {
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vector[0] += speed * Time.deltaTime;
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} else {
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movingLeft = !movingLeft;
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vector[0] -= speed * Time.deltaTime;
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}
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}
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} else if (width < 0) {
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if (movingLeft) {
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if (vector[0] > furthest_position[0]) {
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vector[0] -= speed * Time.deltaTime;
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} else {
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movingLeft = !movingLeft;
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vector[0] += speed * Time.deltaTime;
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}
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} else {
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if (vector[0] < object_position[0]) {
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vector[0] += speed * Time.deltaTime;
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} else {
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movingLeft = !movingLeft;
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vector[0] -= speed * Time.deltaTime;
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}
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}
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}
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if (height > 0) {
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if (movingUp) {
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if (vector[1] < furthest_position[1]) {
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vector[1] += speed * Time.deltaTime;
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} else {
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movingUp = !movingUp;
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vector[1] -= speed * Time.deltaTime;
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}
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} else {
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if (vector[1] > object_position[1]) {
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vector[1] -= speed * Time.deltaTime;
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} else {
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movingUp = !movingUp;
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vector[1] += speed * Time.deltaTime;
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}
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}
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} else if (height < 0) {
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if (movingUp) {
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if (vector[1] < object_position[1]) {
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vector[1] += speed * Time.deltaTime;
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} else {
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movingUp = !movingUp;
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vector[1] -= speed * Time.deltaTime;
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}
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} else {
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if (vector[1] > furthest_position[1]) {
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vector[1] -= speed * Time.deltaTime;
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} else {
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movingUp = !movingUp;
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vector[1] += speed * Time.deltaTime;
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}
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}
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}
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transform.position = vector;
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}
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}
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