GeoJam2021/Assets/Scripts/PlayerControls.cs
2021-07-20 18:23:19 +02:00

55 lines
1.4 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerControls : MonoBehaviour
{
public Animator animator;
public PhysicsMaterial2D top;
public Rigidbody2D rigidbody;
public PhysicsMaterial2D bottom;
public CharacterController2D controller;
public float runspeed = 40f;
float horizonatalaxis = 0f;
bool jumping = false;
bool crouching = false;
bool switchy = false;
void Start()
{
}
// Update is called once per frame
void Update()
{
horizonatalaxis = Input.GetAxisRaw("Horizontal");
jumping = Input.GetButton("Jump") || Input.GetAxisRaw("Vertical") > 0;
crouching = Input.GetButton("Crouch") || Input.GetAxisRaw("Vertical") < 0;
animator.SetFloat("Horizontal_speed", horizonatalaxis);
if(Input.GetButtonDown("Switch")) {
switchy = !switchy;
}
if (switchy){
transform.rotation = new Quaternion(0f, 0f, 180f, 0f);
rigidbody.sharedMaterial = top;
}
else {
transform.rotation = new Quaternion(0f, 0f, 0f, 0f);
rigidbody.sharedMaterial = bottom;
}
}
public void crouchingx(bool stat){
//animator.SetBool("Crouching", stat);
}
void FixedUpdate(){
controller.Move(horizonatalaxis * runspeed * Time.fixedDeltaTime, false, jumping);
}
}