GeoJam2021/Assets/Scripts/PlayerControls.cs
2021-07-19 21:10:31 +02:00

37 lines
950 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerControls : MonoBehaviour
{
public Animator animator;
public CharacterController2D controller;
public float runspeed = 40f;
float horizonatalaxis = 0f;
bool jumping = false;
bool crouching = false;
void Start()
{
}
// Update is called once per frame
void Update()
{
horizonatalaxis = Input.GetAxisRaw("Horizontal");
jumping = Input.GetButton("Jump") || Input.GetAxisRaw("Vertical") > 0;
crouching = Input.GetButton("Crouch") || Input.GetAxisRaw("Vertical") < 0;
animator.SetFloat("Horizontal_speed", horizonatalaxis);
}
public void crouchingx(bool stat){
animator.SetBool("Crouching", stat);
}
void FixedUpdate(){
controller.Move(horizonatalaxis * runspeed * Time.fixedDeltaTime, crouching, jumping);
}
}