34 lines
727 B
C#
34 lines
727 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.SceneManagement;
|
|
|
|
public class Target : MonoBehaviour
|
|
{
|
|
public AudioClip target;
|
|
public AudioSource sfx;
|
|
public CircleCollider2D circ;
|
|
public string nextScene;
|
|
// Start is called before the first frame update
|
|
void Start()
|
|
{
|
|
|
|
}
|
|
|
|
// Update is called once per frame
|
|
void Update()
|
|
{
|
|
|
|
}
|
|
private void OnCollisionEnter2D (Collision2D collisionInfo)
|
|
{
|
|
if (collisionInfo.collider.name == "Player") {
|
|
circ.enabled = false;
|
|
sfx.clip = target;
|
|
sfx.Play();
|
|
SceneManager.LoadScene(nextScene);
|
|
|
|
}
|
|
}
|
|
}
|