GeoJam2021/Assets/Scripts/RotateAroundSelfAxis.cs
2021-07-22 16:23:11 +02:00

36 lines
861 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RotateAroundSelfAxis : MonoBehaviour
{
public bool right_rotation = true;
public bool flipping = false;
[Range(0, (float)Math.PI * 2)] [SerializeField] public float flip_angle = 0;
[Range(0, 60)] [SerializeField] public float speed = 1;
Quaternion rotation;
// Start is called before the first frame update
void Start()
{
rotation = transform.rotation;
}
// Update is called once per frame
void Update()
{
rotation = transform.rotation;
if(right_rotation) {
rotation[2] -= speed * Time.deltaTime;
} else {
rotation[2] += speed * Time.deltaTime;
}
Debug.Log(speed * Time.deltaTime);
transform.rotation = rotation;
}
}