58 lines
1.4 KiB
C#
58 lines
1.4 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class Outro_Player : MonoBehaviour
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{
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public AudioSource enginesfx;
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public ParticleSystem engine;
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public Rigidbody2D rb;
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public bool running = false;
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// Start is called before the first frame update
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void Start()
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{
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StartCoroutine(starting());
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}
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// Update is called once per frame
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void Update()
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{
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Vector3 targetVelocity = rb.velocity;
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if(running){
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targetVelocity[0] = 0f;
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targetVelocity[1] = 12f;
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}
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else{
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targetVelocity[0] = 0f;
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targetVelocity[1] = 0f;
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}
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rb.velocity = targetVelocity;
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}
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IEnumerator starting()
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{
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yield return new WaitForSecondsRealtime(3f);
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engine.Play();
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enginesfx.Play();
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yield return new WaitForSecondsRealtime(1f);
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engine.Stop();
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enginesfx.Stop();
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yield return new WaitForSecondsRealtime(3f);
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engine.Play();
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enginesfx.Play();
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yield return new WaitForSecondsRealtime(2f);
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engine.Stop();
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enginesfx.Stop();
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yield return new WaitForSecondsRealtime(3f);
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engine.Play();
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running = true;
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enginesfx.Play();
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yield return new WaitForSecondsRealtime(5f);
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SceneManager.LoadScene("Finish");
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}
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}
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