2021-09-03 16:44:18 +02:00
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import copy
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2021-09-02 19:56:28 +02:00
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import math
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import pygame
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from numpy import array as a
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2021-09-13 20:32:50 +02:00
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from TuGUI.Objects.Scene import Scene
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2021-09-02 19:56:28 +02:00
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class Multiscene(Scene):
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2021-09-06 18:32:02 +02:00
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object_type = "multiscene"
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2021-09-02 19:56:28 +02:00
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def __init__(self, width: float, height: float, scene_size: a):
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super().__init__(width, height, scene_size)
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self.subscenes = []
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self.subscenes_prepared = False
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def prepare_subscenes(self):
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for subscene in self.subscenes:
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subscene.multiscene = self
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subscene.subscene_size = subscene.screen_size
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subscene.resize_screen(self.to_ints((self.matrix @ subscene.subscene_size).tolist()), True)
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2021-09-10 21:08:42 +02:00
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self.s = pygame.display.set_mode(self.screen_size)
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2021-09-02 19:56:28 +02:00
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self.subscenes_prepared = True
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2021-09-10 19:36:15 +02:00
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def light_update(self):
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2021-09-13 20:03:31 +02:00
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for subscene in self.subscenes:
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subscene.light_update()
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2021-09-10 19:36:15 +02:00
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for object_ in self.l_objects:
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object_.update()
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object_.blit(True)
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2021-09-10 19:36:15 +02:00
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pygame.display.update()
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2021-09-02 22:25:45 +02:00
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def update(self):
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2021-09-02 19:56:28 +02:00
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if self.subscenes_prepared is False:
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self.prepare_subscenes()
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self.s_.fill(self.bg)
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2021-09-10 19:36:15 +02:00
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for object_ in self.l_objects:
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object_.update()
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2021-09-02 19:56:28 +02:00
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for object_ in self.r_objects:
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object_.blit()
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rs = pygame.transform.scale(self.s_, self.screen_size)
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self.s.blit(rs, [0, 0])
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for scene in self.subscenes:
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scene.blit()
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for object_ in self.nr_objects:
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object_.blit()
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2021-09-06 18:32:02 +02:00
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for object_ in self.d_objects:
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object_.progress()
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2021-09-06 18:32:02 +02:00
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for object_ in self.c_objects:
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2021-09-02 22:25:45 +02:00
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object_.input(self.mouse_pos, self.clicked)
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2021-09-02 19:56:28 +02:00
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pygame.display.update()
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def resize_screen(self, new_screen_size, subscene=False):
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if self.subscenes_prepared is False:
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self.prepare_subscenes()
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self.screen_size = a(new_screen_size)
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self.matrix = a([
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[new_screen_size[0] / self.width, 0],
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[0, new_screen_size[1] / self.height]
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])
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2021-09-02 22:25:45 +02:00
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self.inverse_matrix = a([
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[1 / self.matrix[0, 0], 0],
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[0, 1 / self.matrix[1, 1]]
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])
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self.pd = abs(self.matrix[0, 0] * self.matrix[1, 1]) # positive determinant
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self.pd_ = math.sqrt(self.pd)
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if subscene is False:
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self.s = pygame.display.set_mode(new_screen_size)
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else:
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self.s = pygame.Surface(new_screen_size)
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self.resize_subscenes()
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2021-09-03 16:44:18 +02:00
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def update_mouse_events(self, mouse_pos, clicked):
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mouse_pos = a(mouse_pos)
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self.mouse_pos = self.inverse_matrix @ mouse_pos
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self.clicked = clicked
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for subscene in self.subscenes:
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subscene.mouse_pos = (subscene.inverse_matrix @ (mouse_pos - (self.matrix @ subscene.position)))
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subscene.clicked = clicked
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def progress(self):
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self.progress_subscenes()
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def resize_subscenes(self):
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for subscene in self.subscenes:
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subscene.resize_screen(self.to_ints((self.matrix @ subscene.subscene_size).tolist()), True)
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def progress_subscenes(self):
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for subscene in self.subscenes:
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subscene.progress()
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2021-09-03 16:44:18 +02:00
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def get_i_objects(self):
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i_objects = [[copy.copy(self.i_objects), self.mouse_pos]]
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for subscene in self.subscenes:
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i_objects += subscene.get_i_objects()
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return i_objects
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2021-09-02 19:56:28 +02:00
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@staticmethod
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def to_ints(iterable):
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for i in range(len(iterable)):
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iterable[i] = int(iterable[i])
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return iterable
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