41 lines
1.5 KiB
Python
41 lines
1.5 KiB
Python
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import pygame.draw
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from rounded_rect import draw_rounded_rect
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class Board:
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def __init__(self, size, bg_image):
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self.fs = False
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self.dp = [0, 0]
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self.bg_image = bg_image
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self.size = size
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self.width = size[0]
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self.height = size[1]
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self.width_fifth = self.width / 5
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self.small_size_fraction = sum(self.size) / 60
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self.mid_width = self.width - self.width_fifth - 2 * self.small_size_fraction
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self.height_sixth = self.height / 6
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self.transparent_objects_color = (237, 237, 250)
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def draw_bg(self, display):
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# drawing left rect
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pygame.draw.rect(display, (49, 49, 54), pygame.Rect(0, 0, self.width_fifth, self.height))
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# drawing bg image
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display.blit(self.bg_image, [self.width_fifth, 0])
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# drawing top and bottom rect
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surf = pygame.Surface(self.size)
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surf.fill((0, 0, 0))
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draw_rounded_rect(surf, pygame.Rect(self.width_fifth + self.small_size_fraction,
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self.small_size_fraction, self.mid_width,
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100),
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self.transparent_objects_color, int(self.height / 20))
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pygame.draw.rect(surf, self.transparent_objects_color, pygame.Rect(self.width_fifth, self.height - self.height_sixth,
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self.width, self.height_sixth))
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surf.set_colorkey((0, 0, 0))
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surf.set_alpha(100)
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display.blit(surf, [0, 0])
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