Info_edupage/UI/main.py

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2021-08-31 22:22:56 +02:00
import pygame
from pygame.locals import *
import math
import numpy as np
import random
import time
import json
import os
import sys
import copy
from board import Board
# basic config
pygame.mixer.pre_init(48000, -16, 2, 512)
pygame.init()
pygame.mixer.set_num_channels(16)
available = pygame.font.get_fonts()
monitor_size = [pygame.display.Info().current_w, pygame.display.Info().current_h]
font = pygame.font.SysFont('calibri', 60, True)
small_font = pygame.font.SysFont('calibri', 40, True)
tiny_font = pygame.font.SysFont('calibri', 20, True)
Window_size = [1200, 800]
Default_size = Window_size
screen = pygame.display.set_mode(Window_size)
display = pygame.Surface(Window_size)
pygame.display.set_caption("School_board")
pygame.display.set_icon(pygame.image.load("logo.png").convert())
clock = pygame.time.Clock()
Win_size = Window_size
alive = True
board = Board(Window_size, pygame.image.load("board_bg.png"))
while alive:
board.draw_bg(display)
# event loop
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit(0)
# keydown
elif event.type == KEYDOWN:
if event.key == K_ESCAPE:
pygame.quit()
sys.exit(0)
elif event.key == K_f:
board.fs = not board.fs
if board.fs is False:
Win_size = Default_size
screen = pygame.display.set_mode(Win_size)
board.dp = [0, 0]
else:
screen = pygame.display.set_mode(monitor_size, pygame.FULLSCREEN)
d = screen
ratio = [Default_size[1] / Default_size[0], Default_size[0] / Default_size[1]]
# u chose width or height here
if Default_size[0] > Default_size[1]:
Win_size = [d.get_width(), int(d.get_width() * ratio[0])]
d = d.get_height()
dd = Win_size[1]
else:
Win_size = [int(d.get_height() * ratio[1]), d.get_height()]
d = pygame.display.get_surface().get_width()
dd = Win_size[0]
board.dp[0] = (d - dd) / 2
screen = screen
# basic loop config
screen.blit(pygame.transform.scale(display, Win_size), board.dp)
pygame.display.update()
clock.tick(10)