Info_edupage/GUI/Objects/nr_objects/EquilateralTriangle.py

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from numpy import array as a
import pygame
import math
class EquilateralTriangle:
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object_type = "nr"
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def __init__(self, position, side_length, rotation, color, scene, width=0):
self.position = position
self.side_length = side_length
self.rotation = rotation
self.color = color
self.scene = scene
self.width = width
self.rotation_point = complex(math.cos(rotation), math.sin(rotation))
self.pd_ = self.scene.pd_
self.points = a([
complex(0, self.side_length),
complex(self.side_length, self.side_length),
complex(self.side_length * 0.5,
self.side_length - math.sqrt(self.side_length ** 2 - (self.side_length * 0.5) ** 2))
])
self.points -= complex(self.side_length * 0.5, self.side_length * 0.5)
self.points *= self.rotation_point * self.pd_
self.points += complex(self.side_length * 0.5, self.side_length * 0.5)
rescaled_position = self.scene.matrix @ self.position
self.points += complex(rescaled_position[0], rescaled_position[1])
self.points = [[point.real, point.imag] for point in self.points]
def blit(self):
if self.pd_ != self.scene.pd_:
self.pd_ = self.scene.pd_
self.points = a([
complex(0, self.side_length),
complex(self.side_length, self.side_length),
complex(self.side_length * 0.5,
self.side_length - math.sqrt(self.side_length ** 2 - (self.side_length * 0.5) ** 2))
])
self.points -= complex(self.side_length * 0.5, self.side_length * 0.5)
self.points *= self.rotation_point * self.pd_
self.points += complex(self.side_length * 0.5, self.side_length * 0.5)
rescaled_position = self.scene.matrix @ self.position
self.points += complex(rescaled_position[0], rescaled_position[1])
self.points = [[point.real, point.imag] for point in self.points]
pygame.draw.polygon(self.scene.s, self.color, self.points, self.width)